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# Copyright 2007-2008 Nanorex, Inc. See LICENSE file for details.
"""
BuildDna_PropertyManager.py
@author: Ninad
@version: $Id$
@copyright: 2007-2008 Nanorex, Inc. See LICENSE file for details.
History:
Ninad 2008-01-11: Created
TODO: as of 2008-01-11
- Needs more documentation and the file is subjected to heavy revision.
This is an initial implementation of default Dna edit mode.
- Methods such as callback_addSegments might be renamed.
BUGS:
- Has bugs such as -- Flyout toolbar doesn't get updated when you return to
BuildDna_EditCommand from a a temporary command.
- Just entering and leaving BuilddDna_EditCommand creates an empty DnaGroup
"""
from utilities import debug_flags
from utilities.debug import print_compact_stack
from PyQt4.Qt import SIGNAL
from PM.PM_GroupBox import PM_GroupBox
from PM.PM_PushButton import PM_PushButton
from PM.PM_SelectionListWidget import PM_SelectionListWidget
from command_support.EditCommand_PM import EditCommand_PM
from PM.PM_Constants import PM_DONE_BUTTON
from PM.PM_Constants import PM_WHATS_THIS_BUTTON
from PM.PM_Constants import PM_CANCEL_BUTTON
from PM.PM_Colors import pmReferencesListWidgetColor
from utilities.Comparison import same_vals
from PM.PM_DnaBaseNumberLabelsGroupBox import PM_DnaBaseNumberLabelsGroupBox
DEBUG_CHANGE_COUNTERS = False
class BuildDna_PropertyManager(EditCommand_PM):
"""
The BuildDna_PropertyManager class provides a Property Manager
for the B{Build > DNA } command.
@ivar title: The title that appears in the property manager header.
@type title: str
@ivar pmName: The name of this property manager. This is used to set
the name of the PM_Dialog object via setObjectName().
@type name: str
@ivar iconPath: The relative path to the PNG file that contains a
22 x 22 icon image that appears in the PM header.
@type iconPath: str
"""
title = "Build DNA"
pmName = title
iconPath = "ui/actions/Tools/Build Structures/DNA.png"
sponsor_keyword = None # Nanorex is the sponsor. Change to 'DNA' to the
# the NUPACK logo.
def __init__( self, command ):
"""
Constructor for the Build DNA property manager.
"""
#Attributes for self._update_UI_do_updates() to keep track of changes
#in these , since the last call of that method. These are used to
#determine whether certain UI updates are needed.
self._previousSelectionParams = None
self._previousStructureParams = None
self._previousCommandStackParams = None
#see self.connect_or_disconnect_signals for comment about this flag
self.isAlreadyConnected = False
self.isAlreadyDisconnected = False
EditCommand_PM.__init__( self, command)
self.showTopRowButtons( PM_DONE_BUTTON | \
PM_CANCEL_BUTTON | \
PM_WHATS_THIS_BUTTON)
def connect_or_disconnect_signals(self, isConnect):
"""
Connect or disconnect widget signals sent to their slot methods.
This can be overridden in subclasses. By default it does nothing.
@param isConnect: If True the widget will send the signals to the slot
method.
@type isConnect: boolean
"""
#TODO: This is a temporary fix for a bug. When you invoke a temporary mode
# entering such a temporary mode keeps the signals of
#PM from the previous mode connected (
#but while exiting that temporary mode and reentering the
#previous mode, it atucally reconnects the signal! This gives rise to
#lots of bugs. This needs more general fix in Temporary mode API.
# -- Ninad 2008-01-09 (similar comment exists in MovePropertyManager.py
if isConnect and self.isAlreadyConnected:
if debug_flags.atom_debug:
print_compact_stack("warning: attempt to connect widgets"\
"in this PM that are already connected." )
return
if not isConnect and self.isAlreadyDisconnected:
if debug_flags.atom_debug:
print_compact_stack("warning: attempt to disconnect widgets"\
"in this PM that are already disconnected.")
return
self.isAlreadyConnected = isConnect
self.isAlreadyDisconnected = not isConnect
if isConnect:
change_connect = self.win.connect
else:
change_connect = self.win.disconnect
self.strandListWidget.connect_or_disconnect_signals(isConnect)
self.segmentListWidget.connect_or_disconnect_signals(isConnect)
change_connect(self.editStrandPropertiesButton,
SIGNAL("clicked()"),
self._editDnaStrand)
change_connect(self.editSegmentPropertiesButton,
SIGNAL("clicked()"),
self._editDnaSegment)
change_connect(self.searchForCrossoversButton,
SIGNAL("clicked()"),
self._enterMakeCrossoversCommand)
self._baseNumberLabelGroupBox.connect_or_disconnect_signals(isConnect)
def enable_or_disable_gui_actions(self, bool_enable = False):
"""
Enable or disable some gui actions when this property manager is
opened or closed, depending on the bool_enable.
"""
#For new command API, we will always show the exit button to check
#if Exit button really exits the subcommand and the parent command
#(earlier there were bugs) . Regaring 'whether this should be the
#default behavior', its a UI design issue and we will worry about it
#later -- Ninad 2008-08-27 (based on an email exchanged with Bruce)
pass
def _update_UI_do_updates(self):
"""
Overrides superclass method.
@see: Command_PropertyManager._update_UI_do_updates()
"""
newSelectionParams = self._currentSelectionParams()
current_struct_params = self._currentStructureParams()
selection_params_unchanged = same_vals(newSelectionParams,
self._previousSelectionParams)
#introducing self._previousStructureParams and
#adding structure_params_unchanged check to the 'if' condition below
#fixes bug 2910.
structure_params_unchanged = same_vals(self._previousStructureParams,
current_struct_params)
current_command_stack_params = self._currentCommandStackParams()
#Check if command stack params changed since last call of this
#PM update method. This is used to fix bugs like 2940
command_stack_params_unchanged = same_vals(
self._previousCommandStackParams, current_command_stack_params)
#No need to proceed if any of the selection/ structure and commandstack
#parameters remained unchanged since last call. --- [CONDITION A]
if selection_params_unchanged and structure_params_unchanged and command_stack_params_unchanged:
#This second condition above fixes bug 2888
return
self._previousStructureParams = current_struct_params
self._previousSelectionParams = newSelectionParams
self._previousCommandStackParams = current_command_stack_params
##if not selection_params_unchanged or not command_stack_params_unchanged and structure_params_unchanged:
if structure_params_unchanged:
#NOTE: We checked if either of the selection struct or command stack
#parameters or both changed. (this was referred as '[CONDITION A]'
#above). So, this condition (structure_params_unchanged)also means
#either selection or command stack or both parameters were changed.
if not command_stack_params_unchanged:
#update the list widgets *before* updating the selection if
#the command stack changed. This ensures that the selection box
#appears around the list widget items that are selected.
self.updateListWidgets()
selectedStrands, selectedSegments = newSelectionParams
self.strandListWidget.updateSelection(selectedStrands)
self.segmentListWidget.updateSelection(selectedSegments)
if len(selectedStrands) == 1:
self.editStrandPropertiesButton.setEnabled(True)
else:
self.editStrandPropertiesButton.setEnabled(False)
if len(selectedSegments) == 1:
self.editSegmentPropertiesButton.setText("Edit Properties...")
self.editSegmentPropertiesButton.setEnabled(True)
elif len(selectedSegments) > 1:
resizeString = "Resize Selected Segments (%d)..." % len(selectedSegments)
self.editSegmentPropertiesButton.setText(resizeString)
self.editSegmentPropertiesButton.setEnabled(True)
self.searchForCrossoversButton.setEnabled(True)
else:
self.editSegmentPropertiesButton.setText("Edit Properties...")
self.editSegmentPropertiesButton.setEnabled(False)
self.searchForCrossoversButton.setEnabled(False)
return
# Calling updateListWidgets() here fixes bug 2950 without undoing the
# fix to bug 2940. --Mark 2008-12-13.
self.updateListWidgets()
return
def _currentCommandStackParams(self):
"""
The return value is supposed to be used by BUILD_DNA command PM ONLY
and NOT by any subclasses.
Returns a tuple containing current scommand stack change indicator and
the name of the command 'BUILD_DNA'. These
parameters are then used to decide whether updating widgets
in this property manager is needed, when self._update_UI_do_updates()
is called.
@NOTE:
- Command_PropertyManager.update_UI() already does a check to see if
any of the global change indicators in assembly (command_stack_change,
model_change, selection_change) changed since last call and then only
calls self._update_UI_do_updates().
- But this method is just used to keep track of the
local command stack change counter in order to update the list
widgets.
- This is used to fix bug 2940
@see: self._update_UI_do_updates()
"""
commandStackCounter = self.command.assy.command_stack_change_indicator()
#Append 'BUILD_DNA to the tuple to be returned. This is just to remind
#us that this method is meant for BUIL_DNA command PM only. (and not
#by any subclasses) Should we assert this? I think it will slow things
#down so this comment is enough -- Ninad 2008-09-30
return (commandStackCounter, 'BUILD_DNA')
def _currentSelectionParams(self):
"""
Returns a tuple containing current selection parameters. These
parameters are then used to decide whether updating widgets
in this property manager is needed when L{self.model_changed}
method is called.
@return: A tuple that contains following selection parameters
- Total number of selected atoms (int)
- Selected Atom if a single atom is selected, else None
- Position vector of the single selected atom or None
@rtype: tuple
@NOTE: This method may be renamed in future.
It's possible that there are other groupboxes in the PM that need to be
updated when something changes in the glpane.
"""
selectedStrands = []
selectedSegments = []
if self.command is not None and self.command.hasValidStructure():
selectedStrands = self.command.struct.getSelectedStrands()
selectedSegments = self.command.struct.getSelectedSegments()
return (selectedStrands, selectedSegments)
def _currentStructureParams(self):
"""
Return current structure parameters of interest to self.model_changed.
Right now it only returns the number of strands within the structure
(or None). This is a good enough check (and no need to compare
each and every strand within the structure with a previously stored
set of strands).
"""
#Can it happen that the total number of strands remains the same even
#after some alterations to the strands? Unlikely. (Example: a single
#Break strands operation will increase the number of strands by one.
#Or Join strands decrease it by 1)
params = None
if self.command and self.command.hasValidStructure():
strandList = []
strandList = self.command.struct.getStrands()
params = len(strandList)
return params
def close(self):
"""
Closes the Property Manager. Overrides EditCommand_PM.close()
"""
#Clear tags, if any, due to the selection in the self.strandListWidget.
if self.strandListWidget:
self.strandListWidget.clear()
if self.segmentListWidget:
self.segmentListWidget.clear()
EditCommand_PM.close(self)
def show(self):
"""
Show this PM
As of 2007-11-20, it also shows the Sequence Editor widget and hides
the history widget. This implementation may change in the near future
"""
EditCommand_PM.show(self)
self.updateMessage("Use appropriate command in the command "\
"toolbar to create or modify a DNA Object"\
"<br>" )
def _editDnaStrand(self):
"""
Enter the DnaStrand_EditCommand to edit the selected strand.
"""
if not self.command.hasValidStructure():
return
selectedStrandList = self.command.struct.getSelectedStrands()
if len(selectedStrandList) == 1:
strand = selectedStrandList[0]
strand.edit()
def _editDnaSegment(self):
"""
"""
if self.command is not None and self.command.hasValidStructure():
selectedSegments = self.command.struct.getSelectedSegments()
if len(selectedSegments) == 1:
selectedSegments[0].edit()
elif len(selectedSegments) > 1:
self.win.resizeSelectedDnaSegments()
def _enterMakeCrossoversCommand(self):
"""
If more than one segments in the segment list widget
are selected, enter make crossovers command
@BUG: This enters Make Crossover command which searches for *ALL*
of the selected DnaSegments in the model and not just the selected
segments of the DnaGroup you are editing in the BuildDna command
This is misleading.
"""
self.win.enterMakeCrossoversCommand()
def updateListWidgets(self):
"""
Update List Widgets (strand list and segment list)
in this property manager
@see: self.updateSegmentListWidgets, self.updateStrandListWidget
"""
self.updateStrandListWidget()
self.updateSegmentListWidget()
def updateStrandListWidget(self):
"""
Update the list of items inside the strandlist widget
Example: Origianally it shows two srands. User now edits an
existing dna, and deletes some of the strands, hits done. User then
again invokes the Edit command for this dna object -- now the strand
list widget must be updated so that it shows only the existing strands.
@see: B{Chunk.isStrandChunk}
@see: self.updateListWidgets, self.updateSegmentListWidget
"""
#TODO:
#Filter out only the chunks inside the dna group. the DnaDuplex.make
#doesn't implement the dna data model yet. Until that's implemented, we
#will do an isinstance(node, Chunk) check. Note that it includes both
#Strands and Axis chunks -- Ninad 2008-01-09
if self.command.hasValidStructure():
strandChunkList = self.command.struct.getStrands()
self.strandListWidget.insertItems(
row = 0,
items = strandChunkList)
else:
self.strandListWidget.clear()
def updateSegmentListWidget(self):
"""
Update the list of segments shown in the segments list widget
@see: self.updateListWidgets, self.updateStrandListWidget
"""
segmentList = []
if self.command.isCurrentCommand():
if self.command.hasValidStructure():
def func(node):
if isinstance(node, self.win.assy.DnaSegment):
segmentList.append(node)
self.command.struct.apply2all(func)
self.segmentListWidget.insertItems(
row = 0,
items = segmentList)
else:
self.segmentListWidget.clear()
def _addGroupBoxes( self ):
"""
Add the DNA Property Manager group boxes.
"""
#Unused 'References List Box' to be revided. (just commented out for the
#time being.
##self._pmGroupBox1 = PM_GroupBox( self, title = "Reference Plane" )
##self._loadGroupBox1( self._pmGroupBox1 )
self._pmGroupBox2 = PM_GroupBox( self, title = "Strands" )
self._loadGroupBox2( self._pmGroupBox2 )
self._pmGroupBox3 = PM_GroupBox( self, title = "Segments" )
self._loadGroupBox3( self._pmGroupBox3 )
self._loadBaseNumberLabelGroupBox(self)
def _loadGroupBox1(self, pmGroupBox):
"""
load widgets in groupbox1
"""
self.referencePlaneListWidget = PM_SelectionListWidget(
pmGroupBox,
self.win,
label = "",
color = pmReferencesListWidgetColor,
heightByRows = 2)
def _loadGroupBox2(self, pmGroupBox):
"""
load widgets in groupbox2
"""
self.strandListWidget = PM_SelectionListWidget(pmGroupBox,
self.win,
label = "",
heightByRows = 9 )
self.strandListWidget.setTagInstruction('PICK_ITEM_IN_GLPANE')
self.editStrandPropertiesButton = PM_PushButton(
pmGroupBox,
label = "",
text = "Edit Properties..." )
self.editStrandPropertiesButton.setEnabled(False)
def _loadGroupBox3(self, pmGroupBox):
"""
load widgets in groupbox3
"""
self.segmentListWidget = PM_SelectionListWidget(pmGroupBox,
self.win,
label = "",
heightByRows = 4 )
self.segmentListWidget.setObjectName('Segment_list_widget')
self.segmentListWidget.setTagInstruction('PICK_ITEM_IN_GLPANE')
self.editSegmentPropertiesButton = PM_PushButton(
pmGroupBox,
label = "",
text = "Edit Properties..." )
self.editSegmentPropertiesButton.setEnabled(False)
self.searchForCrossoversButton = PM_PushButton(
pmGroupBox,
label = "",
text = "Search For Crossovers..." )
self.searchForCrossoversButton.setEnabled(False)
def _loadBaseNumberLabelGroupBox(self, pmGroupBox):
"""
"""
self._baseNumberLabelGroupBox = PM_DnaBaseNumberLabelsGroupBox(pmGroupBox,
self.command)
def _addWhatsThisText( self ):
"""
What's This text for widgets in the DNA Property Manager.
"""
pass
def _addToolTipText(self):
"""
Tool Tip text for widgets in the DNA Property Manager.
"""
pass
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