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# Copyright 2008 Nanorex, Inc. See LICENSE file for details.
"""
TestGraphics_PropertyManager.py
@author: Bruce
@version: $Id$
@copyright: 2008 Nanorex, Inc. See LICENSE file for details.
"""
import foundation.env as env
from PyQt4.Qt import SIGNAL
from PM.PM_GroupBox import PM_GroupBox
from PM.PM_ComboBox import PM_ComboBox
from PM.PM_CheckBox import PM_CheckBox
from PM.PM_Constants import PM_DONE_BUTTON
from PM.PM_Constants import PM_WHATS_THIS_BUTTON
from utilities.prefs_constants import levelOfDetail_prefs_key
from command_support.Command_PropertyManager import Command_PropertyManager
# ==
_superclass = Command_PropertyManager
class TestGraphics_PropertyManager(Command_PropertyManager):
"""
The TestGraphics_PropertyManager class provides a Property Manager
for the Test Graphics command.
@ivar title: The title that appears in the property manager header.
@type title: str
@ivar pmName: The name of this property manager. This is used to set
the name of the PM_Dialog object via setObjectName().
@type name: str
@ivar iconPath: The relative path to the PNG file that contains a
22 x 22 icon image that appears in the PM header.
@type iconPath: str
"""
title = "Test Graphics"
pmName = title
iconPath = None ###k "ui/actions/View/Stereo_View.png" ### FIX - use some generic or default icon
def __init__( self, command ):
"""
Constructor for the property manager.
"""
_superclass.__init__(self, command)
self.showTopRowButtons( PM_DONE_BUTTON |
PM_WHATS_THIS_BUTTON)
msg = "Test the performance effect of graphics settings below. " \
"(To avoid bugs, choose testCase before bypassing paintGL.)"
self.updateMessage(msg)
def _addGroupBoxes( self ):
"""
Add the Property Manager group boxes.
"""
self._pmGroupBox1 = PM_GroupBox( self,
title = "Settings") ### fix title
self._loadGroupBox1( self._pmGroupBox1 )
def _loadGroupBox1(self, pmGroupBox):
"""
Load widgets in group box.
"""
from widgets.prefs_widgets import ObjAttr_StateRef ### toplevel
self._cb2 = \
PM_CheckBox(pmGroupBox,
text = "redraw continuously",
)
self._cb2.connectWithState( ObjAttr_StateRef( self.command, 'redraw_continuously' ))
self._cb3 = \
PM_CheckBox(pmGroupBox,
text = "spin model",
)
self._cb3.connectWithState( ObjAttr_StateRef( self.command, 'spin_model' ))
self._cb4 = \
PM_CheckBox(pmGroupBox,
text = "print fps to console",
)
self._cb4.connectWithState( ObjAttr_StateRef( self.command, 'print_fps' ))
self._cb1 = \
PM_CheckBox(pmGroupBox,
text = "replace paintGL with testCase",
)
self._cb1.connectWithState( ObjAttr_StateRef( self.command, 'bypass_paintgl' ))
# note: this state (unlike the highest-quality staterefs)
# is not change-tracked [as of 081003], so nothing aside from
# user clicks on this checkbox should modify it after this runs,
# or our UI state will become out of sync with the state.
self.testCase_ComboBox = PM_ComboBox(pmGroupBox,
label = "testCase:", labelColumn = 0,
choices = self.command.testCaseChoicesText,
setAsDefault = False )
self.testCase_ComboBox.setCurrentIndex(self.command.testCaseIndex)
self.nSpheres_ComboBox = PM_ComboBox(pmGroupBox,
label = "n x n spheres:", labelColumn = 0,
choices = self.command._NSPHERES_CHOICES,
setAsDefault = False )
nSpheres_index = self.command._NSPHERES_CHOICES.index( str( self.command.nSpheres) )
self.nSpheres_ComboBox.setCurrentIndex( nSpheres_index)
self._set_nSpheresIndex( nSpheres_index)
self.detail_level_ComboBox = PM_ComboBox(pmGroupBox,
label = "Level of detail:", labelColumn = 0,
choices = ["Low", "Medium", "High", "Variable"],
setAsDefault = False )
lod = env.prefs[levelOfDetail_prefs_key]
if lod > 2:
lod = 2
if lod < 0: # only lod == -1 is legal here
lod = 3
self.detail_level_ComboBox.setCurrentIndex(lod)
self.set_level_of_detail_index(lod)
self._updateWidgets()
## def updateUI(self): # BUG: this is not being called -- I guess the bypassed paintGL doesn't call it.
## self._updateWidgets() ### will this be too slow?
def _addWhatsThisText( self ):
"""
What's This text for widgets in the Stereo Property Manager.
"""
pass
def _addToolTipText(self):
"""
Tool Tip text for widgets in the Stereo Property Manager.
"""
pass
def connect_or_disconnect_signals(self, isConnect):
"""
Connect or disconnect widget signals sent to their slot methods.
This can be overridden in subclasses. By default it does nothing.
@param isConnect: If True the widget will send the signals to the slot
method.
@type isConnect: boolean
"""
if isConnect:
change_connect = self.win.connect
else:
change_connect = self.win.disconnect
change_connect(self.testCase_ComboBox,
SIGNAL("currentIndexChanged(int)"),
self.command._set_testCaseIndex )
change_connect(self.nSpheres_ComboBox,
SIGNAL("currentIndexChanged(int)"),
self._set_nSpheresIndex )
change_connect(self.detail_level_ComboBox,
SIGNAL("currentIndexChanged(int)"),
# in current code, SIGNAL("activated(int)")
self.set_level_of_detail_index )
return
# ==
def _set_nSpheresIndex(self, index):
self.command.nSpheres = int( self.command._NSPHERES_CHOICES[index] )
def set_level_of_detail_index(self, level_of_detail_index): # copied from other code, renamed, revised
"""
Change the level of detail, where <level_of_detail_index> is a value
between 0 and 3 where:
- 0 = low
- 1 = medium
- 2 = high
- 3 = variable (based on number of atoms in the part)
@note: the prefs db value for 'variable' is -1, to allow for higher LOD
levels in the future.
"""
lod = level_of_detail_index
if lod == 3:
lod = -1
self.command.detailLevel = lod
def _updateWidgets(self):
"""
Update widget configuration based on state of prior widgets.
"""
## # presently, the LOD is not noticed by the test cases... oops, not true!
## self.detail_level_ComboBox.setEnabled( not self.command.bypass_paintgl )
return
pass
# end
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