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# Copyright 2004-2008 Nanorex, Inc. See LICENSE file for details.
"""
builtin_command_loaders.py -- loaders for NE1 builtin commands, used in order.
@version: $Id$
@copyright: 2004-2008 Nanorex, Inc. See LICENSE file for details.
Module classification: [bruce 080209]
For now, part of Command Sequencer package, since knows
the list of hardcoded commandnames the Command Sequencer uses
to let other code invoke builtin commands, and knows which
ones should be always loaded and in what order.
Someday, after refactoring, it might belong in ne1_startup.
(Maybe it even belongs there now.)
History:
Bruce 080209 split this out of GLPane.py (where it existed
for purely historical reasons). Semantically it was part
of the Command Sequencer, and it's now split out of there
too.
TODO:
Refactor the code that uses this data (in Command Sequencer)
so its _commandTable is a separate object with which
we register the loading code herein, so it can load
some commands lazily.
"""
from commands.BuildCrystal.BuildCrystal_Command import BuildCrystal_Command
from commands.Extrude.extrudeMode import extrudeMode
from commands.Paste.PasteFromClipboard_Command import PasteFromClipboard_Command
from commands.PartLibrary.PartLibrary_Command import PartLibrary_Command
from commands.PlayMovie.movieMode import movieMode
from commands.PlaneProperties.Plane_EditCommand import Plane_EditCommand
from commands.RotaryMotorProperties.RotaryMotor_EditCommand import RotaryMotor_EditCommand
from commands.LinearMotorProperties.LinearMotor_EditCommand import LinearMotor_EditCommand
from commands.BuildAtoms.BuildAtoms_Command import BuildAtoms_Command
from commands.SelectAtoms.SelectAtoms_Command import SelectAtoms_Command
from commands.SelectChunks.SelectChunks_Command import SelectChunks_Command
from commands.Move.Move_Command import Move_Command
from commands.Rotate.RotateChunks_Command import RotateChunks_Command
from commands.Translate.TranslateChunks_Command import TranslateChunks_Command
from commands.Fuse.FuseChunks_Command import FuseChunks_Command
from commands.StereoProperties.StereoProperties_Command import StereoProperties_Command
from commands.TestGraphics.TestGraphics_Command import TestGraphics_Command
from commands.ColorScheme.ColorScheme_Command import ColorScheme_Command
from commands.LightingScheme.LightingScheme_Command import LightingScheme_Command
from commands.QuteMol.QuteMol_Command import QuteMol_Command
from temporary_commands.ZoomToAreaMode import ZoomToAreaMode
from temporary_commands.ZoomInOutMode import ZoomInOutMode
from temporary_commands.PanMode import PanMode
from temporary_commands.RotateMode import RotateMode
from temporary_commands.LineMode.Line_Command import Line_Command
from temporary_commands.RotateAboutPoint_Command import RotateAboutPoint_Command
# Carbon nanotube commands
from cnt.commands.BuildNanotube.BuildNanotube_EditCommand import BuildNanotube_EditCommand
from cnt.commands.InsertNanotube.InsertNanotube_EditCommand import InsertNanotube_EditCommand
from cnt.commands.EditNanotube.EditNanotube_EditCommand import EditNanotube_EditCommand
# DNA commands
from dna.commands.BuildDna.BuildDna_EditCommand import BuildDna_EditCommand
from dna.commands.InsertDna.InsertDna_EditCommand import InsertDna_EditCommand
from dna.commands.DnaSegment.DnaSegment_EditCommand import DnaSegment_EditCommand
from dna.commands.DnaStrand.DnaStrand_EditCommand import DnaStrand_EditCommand
from dna.commands.MakeCrossovers.MakeCrossovers_Command import MakeCrossovers_Command
from dna.commands.BreakStrands.BreakStrands_Command import BreakStrands_Command
from dna.commands.JoinStrands.JoinStrands_Command import JoinStrands_Command
from dna.commands.OrderDna.OrderDna_Command import OrderDna_Command
from dna.commands.DnaDisplayStyle.DnaDisplayStyle_Command import DnaDisplayStyle_Command
from dna.commands.MultipleDnaSegmentResize.MultipleDnaSegmentResize_EditCommand import MultipleDnaSegmentResize_EditCommand
from dna.temporary_commands.DnaLineMode import DnaLineMode
from dna.commands.JoinStrands.ClickToJoinStrands_Command import ClickToJoinStrands_Command
from dna.commands.JoinStrands.JoinStrands_By_DND_RequestCommand import JoinStrands_By_DND_RequestCommand
from dna.commands.ConvertDna.ConvertDna_Command import ConvertDna_Command
# Protein commands
from protein.commands.InsertPeptide.InsertPeptide_EditCommand import InsertPeptide_EditCommand
from protein.commands.ProteinDisplayStyle.ProteinDisplayStyle_Command import ProteinDisplayStyle_Command
from protein.commands.EditProtein.EditProtein_Command import EditProtein_Command
from protein.commands.EditResidues.EditResidues_Command import EditResidues_Command
from protein.commands.CompareProteins.CompareProteins_Command import CompareProteins_Command
from protein.commands.BuildProtein.BuildProtein_Command import BuildProtein_Command
from protein.commands.BuildProtein.ModelProtein_Command import ModelProtein_Command
from protein.commands.BuildProtein.SimulateProtein_Command import SimulateProtein_Command
from protein.commands.FixedBBProteinSim.FixedBBProteinSim_Command import FixedBBProteinSim_Command
from protein.commands.BackrubProteinSim.BackrubProteinSim_Command import BackrubProteinSim_Command
# Graphene commands
from commands.InsertGraphene.Graphene_EditCommand import Graphene_EditCommand
from commands.BuildAtoms.BondTool_Command import SingleBondTool
from commands.BuildAtoms.BondTool_Command import DoubleBondTool
from commands.BuildAtoms.BondTool_Command import TripleBondTool
from commands.BuildAtoms.BondTool_Command import AromaticBondTool
from commands.BuildAtoms.BondTool_Command import GraphiticBondTool
from commands.BuildAtoms.BondTool_Command import DeleteBondTool
from commands.BuildAtoms.BondTool_Command import BondTool_Command
from commands.BuildAtoms.AtomsTool_Command import AtomsTool_Command
def preloaded_command_classes():
"""
Return a list of command classes for the commands which are always loaded
on startup, and should always be reinitialized (in this order)
when new command objects are needed.
@note: currently this includes all loadable builtin commands,
but soon we will implement a way for some commands to be
loaded lazily, and remove many commands from this list.
@note: commands should be initialized in this order, in case this makes
some bugs deterministic. In theory, any order should work (and it's
a bug if it doesn't), but in practice, we have found that some
mysterious Qt bugs (C crashes) depend on which command classes are
instantiated at startup, so it seems safest to keep all this
deterministic, even at the cost of failing to detect our own
order-dependency bugs if any creep in.
"""
# classes for builtin commands (or unsplit modes) which were preloaded
# by toplevel imports above, in order of desired instantiation:
command_classes = [
SelectChunks_Command,
SelectAtoms_Command,
BuildAtoms_Command,
Move_Command,
BuildCrystal_Command,
extrudeMode,
movieMode,
ZoomToAreaMode,
ZoomInOutMode,
PanMode,
RotateMode,
PasteFromClipboard_Command,
PartLibrary_Command,
Line_Command,
DnaLineMode,
InsertDna_EditCommand,
Plane_EditCommand,
LinearMotor_EditCommand,
RotaryMotor_EditCommand,
BreakStrands_Command,
JoinStrands_Command,
ClickToJoinStrands_Command,
JoinStrands_By_DND_RequestCommand,
MakeCrossovers_Command,
BuildDna_EditCommand,
DnaSegment_EditCommand,
DnaStrand_EditCommand,
MultipleDnaSegmentResize_EditCommand,
OrderDna_Command,
ConvertDna_Command,
DnaDisplayStyle_Command,
BuildNanotube_EditCommand,
InsertNanotube_EditCommand,
EditNanotube_EditCommand,
Graphene_EditCommand,
RotateChunks_Command,
TranslateChunks_Command,
FuseChunks_Command,
RotateAboutPoint_Command,
StereoProperties_Command,
TestGraphics_Command,
QuteMol_Command,
ColorScheme_Command,
InsertPeptide_EditCommand,
ProteinDisplayStyle_Command,
LightingScheme_Command,
EditProtein_Command,
EditResidues_Command,
CompareProteins_Command,
ModelProtein_Command,
SimulateProtein_Command,
BuildProtein_Command,
FixedBBProteinSim_Command,
BackrubProteinSim_Command,
#Tools in Build Atoms command --
SingleBondTool,
DoubleBondTool,
TripleBondTool,
AromaticBondTool,
GraphiticBondTool,
DeleteBondTool,
AtomsTool_Command,
BondTool_Command
]
# note: we could extract each one's commandName (class constant)
# if we wanted to return them as commandName, commandClass pairs
return command_classes
# end
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