Age | Commit message (Expand) | Author | Files | Lines |
2009-03-06 | minor refactoring of gl_shaders and the #defines it prepends to GLSL sources | Bruce Smith | 1 | -7/+14 |
2009-03-06 | rename texture_xforms -> TEXTURE_XFORMS | Bruce Smith | 1 | -3/+3 |
2009-03-04 | Apply DEPTH_TWEAK in shaders while drawing highlighted. | Russell D. Fish | 1 | -0/+4 |
2009-03-03 | Bug fix for nVidia 7000 cylinder vertex shader. | Russell D. Fish | 1 | -9/+6 |
2009-03-02 | Force the shaders to work on Windows and nVidia 7000 series graphics chips. | Russell D. Fish | 1 | -77/+208 |
2009-02-23 | Fix comment in shaders | Russell D. Fish | 1 | -1/+1 |
2009-02-20 | Fix tapered cylinder bugs in the cylinder pixel shader. | Russell D. Fish | 1 | -30/+45 |
2009-02-11 | Two bug fixes to the tapered cylinder case in the pixel shader. | Russell D. Fish | 1 | -17/+28 |
2009-02-09 | Line length: Re-fill comments, and a little bit of code, that hit the margin ... | Russell D. Fish | 1 | -68/+73 |
2009-02-09 | Cylinder shader halo drawing bug fixes and debugging code. | Russell D. Fish | 1 | -242/+302 |
2009-02-05 | Minor comment and variable name changes. | Russell D. Fish | 1 | -38/+39 |
2009-02-04 | Fix cylinder vertex shader drawing bugs. | Russell D. Fish | 1 | -7/+17 |
2009-02-02 | Fix a cylinder vertex shader perspective billboard bug. | Russell D. Fish | 1 | -4/+24 |
2009-01-31 | Fix a couple cylinder pixel shader bugs. | Russell D. Fish | 1 | -11/+13 |
2009-01-29 | Checkpoint cylinder shaders. Still debugging. | Russell D. Fish | 1 | -25/+32 |
2009-01-27 | Fix cylinder vertex shader bugs | Russell D. Fish | 1 | -15/+27 |
2009-01-22 | Minor cylinder shader bug fixes and debugging code | Russell D. Fish | 1 | -9/+28 |
2009-01-21 | More plumbing to support testing the cylinder shaders. | Russell D. Fish | 1 | -5/+5 |
2009-01-19 | Add GLCylinderBuffer to manage cylinder primitives. | Russell D. Fish | 1 | -1/+1 |
2009-01-19 | Checkpoint initial cylinder shader GLSL code, add loading and prefs for testing. | Russell D. Fish | 1 | -194/+871 |
2009-01-09 | Add a detail to the cylinder shader description. | Russell D. Fish | 1 | -30/+54 |
2009-01-07 | Put the GLSL shader source in separate files. | Russell D. Fish | 1 | -0/+325 |