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Diffstat (limited to 'cad/src/commands/BuildAtoms/BuildAtoms_GraphicsMode.py')
-rwxr-xr-xcad/src/commands/BuildAtoms/BuildAtoms_GraphicsMode.py4
1 files changed, 2 insertions, 2 deletions
diff --git a/cad/src/commands/BuildAtoms/BuildAtoms_GraphicsMode.py b/cad/src/commands/BuildAtoms/BuildAtoms_GraphicsMode.py
index 049d9eb20..57bc9dc68 100755
--- a/cad/src/commands/BuildAtoms/BuildAtoms_GraphicsMode.py
+++ b/cad/src/commands/BuildAtoms/BuildAtoms_GraphicsMode.py
@@ -361,7 +361,7 @@ class BuildAtoms_basicGraphicsMode(SelectAtoms_basicGraphicsMode):
-- just a hack for Build mode's water surface. Could be used for
transparent drawing in general.]
"""
- _superclass.Draw_after_highlighting(self, pickCheckOnly) #Draw possible other translucent objects. [huaicai 9/28/05]
+ res = _superclass.Draw_after_highlighting(self, pickCheckOnly) #Draw possible other translucent objects. [huaicai 9/28/05]
glDepthMask(GL_FALSE)
# disable writing the depth buffer, so bareMotion selobj check measures depths behind it,
@@ -372,7 +372,7 @@ class BuildAtoms_basicGraphicsMode(SelectAtoms_basicGraphicsMode):
# but ok then, since water was drawn last and bareMotion had no depth-buffer pixel check.)
self.surface()
glDepthMask(GL_TRUE)
- return
+ return res
def surface(self):
"""