diff options
Diffstat (limited to 'cad/src/commands/BuildAtoms/BuildAtoms_GraphicsMode.py')
-rwxr-xr-x | cad/src/commands/BuildAtoms/BuildAtoms_GraphicsMode.py | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/cad/src/commands/BuildAtoms/BuildAtoms_GraphicsMode.py b/cad/src/commands/BuildAtoms/BuildAtoms_GraphicsMode.py index 049d9eb20..57bc9dc68 100755 --- a/cad/src/commands/BuildAtoms/BuildAtoms_GraphicsMode.py +++ b/cad/src/commands/BuildAtoms/BuildAtoms_GraphicsMode.py @@ -361,7 +361,7 @@ class BuildAtoms_basicGraphicsMode(SelectAtoms_basicGraphicsMode): -- just a hack for Build mode's water surface. Could be used for transparent drawing in general.] """ - _superclass.Draw_after_highlighting(self, pickCheckOnly) #Draw possible other translucent objects. [huaicai 9/28/05] + res = _superclass.Draw_after_highlighting(self, pickCheckOnly) #Draw possible other translucent objects. [huaicai 9/28/05] glDepthMask(GL_FALSE) # disable writing the depth buffer, so bareMotion selobj check measures depths behind it, @@ -372,7 +372,7 @@ class BuildAtoms_basicGraphicsMode(SelectAtoms_basicGraphicsMode): # but ok then, since water was drawn last and bareMotion had no depth-buffer pixel check.) self.surface() glDepthMask(GL_TRUE) - return + return res def surface(self): """ |