summaryrefslogtreecommitdiff
path: root/RGBY/Battle_Animations/Special_Effects_List.mdwn
blob: d9b81d242d74fd9444d22a52c10fc7678d4931df (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
# Special Effects

## Special Effect 0xD8
Used By:

* PSYCHIC_M
* NIGHT_SHADE
* PSYWAVE
* UNKNOWN_CB

Causes the whole screen to shimmer.

## Special Effect 0xD9
Used By:

* SUBSTITUTE

Replace the attacking Pokemon's picture with the substitute picture.

## Special Effect 0xDA
Used By:

* DOUBLE_TEAM

Makes the attacking pokemon alternately shift left and right 16 times in rapid succession.

## Special Effect 0xDB
Used By:

* WHIRLWIND

Slide the defending pokemon off the screen.

## Special Effect 0xDC
Used By:

* SEISMIC_TOSS
* SHOWPIC_ANIM

Restore the sprite of the defending pokemon.

## Special Effect 0xDD
Used By:

* FLY
* SUBMISSION
* LOW_KICK
* COUNTER
* SEISMIC_TOSS
* QUICK_ATTACK
* DOUBLE_TEAM
* WITHDRAW
* SOFTBOILED
* SKY_ATTACK
* UNKNOWN_A7

Restore the sprite of the attacking pokemon.

## Special Effect 0xDE
Used By:

* SEISMIC_TOSS

Make the defending pokemon's picture flicker.

## Special Effect 0xDF
Used By:

* SEISMIC_TOSS
* HIDEPIC_ANIM

## Special Effect 0xE0
Used By:


## Special Effect 0xE1
Used By:

* TAIL_WHIP
* AURORA_BEAM
* SEISMIC_TOSS
* DOUBLE_TEAM
* SMOKESCREEN
* METRONOME

10 frame delay.

## Special Effect 0xE2
Used By:

* HYPER_BEAM
* GROWTH
* RECOVER
* MINIMIZE
* FOCUS_ENERGY
* SOFTBOILED
* UNKNOWN_AE
* UNKNOWN_AF
* UNKNOWN_B2
* UNKNOWN_B3

Three spheres move in a spiral path towards the pokemon who used the move.

## Special Effect 0xE3
Used By:


## Special Effect 0xE4
Used By:

* UNKNOWN_A9

## Special Effect 0xE5
Used By:

* SOFTBOILED

Slide the attacking pokemon halfway off the screen.

## Special Effect 0xE6
Used By:

* PETAL_DANCE

## Special Effect 0xE7
Used By:

* RAZOR_LEAF

## Special Effect 0xE8
Used By:

* TRANSFORM

## Special Effect 0xE9
Used By:

* ACID_ARMOR

## Special Effect 0xEA
Used By:

* MINIMIZE

## Special Effect 0xEB
Used By:

* SPLASH

## Special Effect 0xEC
Used By:

* UNKNOWN_B6
* UNKNOWN_B7

## Special Effect 0xED
Used By:

* TELEPORT
* SKY_ATTACK

## Special Effect 0xEE
Used By:

* TELEPORT
* SKY_ATTACK

## Special Effect 0xEF
Used By:


## Special Effect 0xF0
Used By:

* DOUBLE_EDGE
* MIST
* ABSORB
* MEGA_DRAIN
* GROWTH
* PETAL_DANCE
* MEDITATE
* AGILITY
* RECOVER
* HARDEN
* MINIMIZE
* WITHDRAW
* DEFENSE_CURL
* LIGHT_SCREEN
* SOFTBOILED
* FLASH
* SHARPEN
* UNKNOWN_AE
* UNKNOWN_AF
* UNKNOWN_B0
* UNKNOWN_B1
* UNKNOWN_B6
* UNKNOWN_B7

Background palette effect. Lighten the screen.

Details for monochrome graphics (not SGB):

* Black → Dark Gray
* Dark Gray → Light Gray
* Light Gray → White
* White → White (stays the same)

## Special Effect 0xF1
Used By:

* TACKLE
* BODY_SLAM
* TAKE_DOWN
* DOUBLE_EDGE
* TAIL_WHIP
* STRENGTH
* METRONOME

Move attacking pokemon back to normal position after special effect 0xF2.

## Special Effect 0xF2
Used By:

* TACKLE
* BODY_SLAM
* TAKE_DOWN
* DOUBLE_EDGE
* TAIL_WHIP
* STRENGTH
* METRONOME

Move attacking pokemon forward towards defending pokemon.

## Special Effect 0xF3
Used By:

* RECOVER

Make the attacking pokemon's picture flicker.

## Special Effect 0xF4
Used By:

* SUBMISSION
* LOW_KICK
* COUNTER
* SEISMIC_TOSS
* QUICK_ATTACK
* SUBSTITUTE

Slide the attacking pokemon off the screen.

## Special Effect 0xF5
Used By:

* UNKNOWN_A8

## Special Effect 0xF6
Used By:

* WITHDRAW
* WATERFALL
* UNKNOWN_C0

## Special Effect 0xF7
Used By:

* DIG
* WATERFALL

## Special Effect 0xF8
Used By:

* PSYBEAM
* CONFUSION
* PSYCHIC_M
* HYPNOSIS
* NIGHT_SHADE
* DREAM_EATER

## Special Effect 0xF9
Used By:

* SMOKESCREEN
* HAZE
* SMOG
* UNKNOWN_B2
* UNKNOWN_B3
* UNKNOWN_B4
* UNKNOWN_B5

Background palette effect. Darken the screen.

Details for monochrome graphics (not SGB):

* Black → Black (stays the same)
* Dark Gray → Black
* Light Gray → Dark Gray
* White → Light Gray

## Special Effect 0xFA
Used By:

* MIST
* SURF
* TOXIC
* HAZE

## Special Effect 0xFB
Used By:

* SEISMIC_TOSS
* EARTHQUAKE
* FISSURE
* UNKNOWN_C7

## Special Effect 0xFC
Used By:

* THUNDERPUNCH
* DOUBLE_EDGE
* LEER
* DISABLE
* MIST
* HYPER_BEAM
* ABSORB
* MEGA_DRAIN
* GROWTH
* PETAL_DANCE
* THUNDER
* MEDITATE
* AGILITY
* DOUBLE_TEAM
* RECOVER
* HARDEN
* MINIMIZE
* SMOKESCREEN
* CONFUSE_RAY
* WITHDRAW
* DEFENSE_CURL
* LIGHT_SCREEN
* HAZE
* REFLECT
* SMOG
* SOFTBOILED
* GLARE
* DREAM_EATER
* FLASH
* SHARPEN
* SUPER_FANG
* UNKNOWN_AE
* UNKNOWN_AF
* UNKNOWN_B0
* UNKNOWN_B1
* UNKNOWN_B2
* UNKNOWN_B3
* UNKNOWN_B4
* UNKNOWN_B5
* UNKNOWN_B6
* UNKNOWN_B7

Restore normal background palette.

## Special Effect 0xFD
Used By:

* THUNDERPUNCH
* LEER
* DISABLE
* HYPER_BEAM
* THUNDER
* DOUBLE_TEAM
* SMOKESCREEN
* CONFUSE_RAY
* REFLECT
* GLARE
* DREAM_EATER
* SUPER_FANG

Background palette effect. Invert light and dark (although the mapping is not one to one).

Details for monochrome graphics (not SGB):

* Black → Light Gray
* Dark Gray → Dark Gray (stays the same)
* Light Gray → Black
* White → Black

## Special Effect 0xFE
Used By:

* CUT
* ROLLING_KICK
* BODY_SLAM
* TAKE_DOWN
* DOUBLE_EDGE
* LEER
* DISABLE
* HYPER_BEAM
* MEGA_DRAIN
* THUNDER
* FISSURE
* MEDITATE
* DOUBLE_TEAM
* HARDEN
* DEFENSE_CURL
* GLARE
* LEECH_LIFE
* FLASH
* SHARPEN
* CONVERSION
* TRI_ATTACK

Background palette effect. Simulates a bright flash of light.

Details for monochrome graphics (not SGB):

For two frames, do a one to one inversion of light and dark.

* Black → White
* Dark Gray → Light Gray
* Light Gray → Dark Gray
* White → Black

After that, for two frames, white out the background layer.

Then, restore the initial palette.