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# Special Effects
## Special Effect 0xD8
Used By:
* PSYCHIC_M
* NIGHT_SHADE
* PSYWAVE
* UNKNOWN_CB
Causes the whole screen to shimmer.
## Special Effect 0xD9
Used By:
* SUBSTITUTE
Replace the attacking Pokemon's picture with the substitute picture.
## Special Effect 0xDA
Used By:
* DOUBLE_TEAM
Makes the attacking pokemon alternately shift left and right 16 times in rapid succession.
## Special Effect 0xDB
Used By:
* WHIRLWIND
Slide the defending pokemon off the screen.
## Special Effect 0xDC
Used By:
* SEISMIC_TOSS
* SHOWPIC_ANIM
Restore the sprite of the defending pokemon.
## Special Effect 0xDD
Used By:
* FLY
* SUBMISSION
* LOW_KICK
* COUNTER
* SEISMIC_TOSS
* QUICK_ATTACK
* DOUBLE_TEAM
* WITHDRAW
* SOFTBOILED
* SKY_ATTACK
* UNKNOWN_A7
Restore the sprite of the attacking pokemon.
## Special Effect 0xDE
Used By:
* SEISMIC_TOSS
Make the defending pokemon's picture flicker.
## Special Effect 0xDF
Used By:
* SEISMIC_TOSS
* HIDEPIC_ANIM
## Special Effect 0xE0
Used By:
## Special Effect 0xE1
Used By:
* TAIL_WHIP
* AURORA_BEAM
* SEISMIC_TOSS
* DOUBLE_TEAM
* SMOKESCREEN
* METRONOME
10 frame delay.
## Special Effect 0xE2
Used By:
* HYPER_BEAM
* GROWTH
* RECOVER
* MINIMIZE
* FOCUS_ENERGY
* SOFTBOILED
* UNKNOWN_AE
* UNKNOWN_AF
* UNKNOWN_B2
* UNKNOWN_B3
Three spheres move in a spiral path towards the pokemon who used the move.
## Special Effect 0xE3
Used By:
## Special Effect 0xE4
Used By:
* UNKNOWN_A9
## Special Effect 0xE5
Used By:
* SOFTBOILED
Slide the attacking pokemon halfway off the screen.
## Special Effect 0xE6
Used By:
* PETAL_DANCE
## Special Effect 0xE7
Used By:
* RAZOR_LEAF
## Special Effect 0xE8
Used By:
* TRANSFORM
## Special Effect 0xE9
Used By:
* ACID_ARMOR
## Special Effect 0xEA
Used By:
* MINIMIZE
## Special Effect 0xEB
Used By:
* SPLASH
## Special Effect 0xEC
Used By:
* UNKNOWN_B6
* UNKNOWN_B7
## Special Effect 0xED
Used By:
* TELEPORT
* SKY_ATTACK
## Special Effect 0xEE
Used By:
* TELEPORT
* SKY_ATTACK
## Special Effect 0xEF
Used By:
## Special Effect 0xF0
Used By:
* DOUBLE_EDGE
* MIST
* ABSORB
* MEGA_DRAIN
* GROWTH
* PETAL_DANCE
* MEDITATE
* AGILITY
* RECOVER
* HARDEN
* MINIMIZE
* WITHDRAW
* DEFENSE_CURL
* LIGHT_SCREEN
* SOFTBOILED
* FLASH
* SHARPEN
* UNKNOWN_AE
* UNKNOWN_AF
* UNKNOWN_B0
* UNKNOWN_B1
* UNKNOWN_B6
* UNKNOWN_B7
Background palette effect. Lighten the screen.
Details for monochrome graphics (not SGB):
* Black → Dark Gray
* Dark Gray → Light Gray
* Light Gray → White
* White → White (stays the same)
## Special Effect 0xF1
Used By:
* TACKLE
* BODY_SLAM
* TAKE_DOWN
* DOUBLE_EDGE
* TAIL_WHIP
* STRENGTH
* METRONOME
Move attacking pokemon back to normal position after special effect 0xF2.
## Special Effect 0xF2
Used By:
* TACKLE
* BODY_SLAM
* TAKE_DOWN
* DOUBLE_EDGE
* TAIL_WHIP
* STRENGTH
* METRONOME
Move attacking pokemon forward towards defending pokemon.
## Special Effect 0xF3
Used By:
* RECOVER
Make the attacking pokemon's picture flicker.
## Special Effect 0xF4
Used By:
* SUBMISSION
* LOW_KICK
* COUNTER
* SEISMIC_TOSS
* QUICK_ATTACK
* SUBSTITUTE
Slide the attacking pokemon off the screen.
## Special Effect 0xF5
Used By:
* UNKNOWN_A8
## Special Effect 0xF6
Used By:
* WITHDRAW
* WATERFALL
* UNKNOWN_C0
## Special Effect 0xF7
Used By:
* DIG
* WATERFALL
## Special Effect 0xF8
Used By:
* PSYBEAM
* CONFUSION
* PSYCHIC_M
* HYPNOSIS
* NIGHT_SHADE
* DREAM_EATER
## Special Effect 0xF9
Used By:
* SMOKESCREEN
* HAZE
* SMOG
* UNKNOWN_B2
* UNKNOWN_B3
* UNKNOWN_B4
* UNKNOWN_B5
Background palette effect. Darken the screen.
Details for monochrome graphics (not SGB):
* Black → Black (stays the same)
* Dark Gray → Black
* Light Gray → Dark Gray
* White → Light Gray
## Special Effect 0xFA
Used By:
* MIST
* SURF
* TOXIC
* HAZE
## Special Effect 0xFB
Used By:
* SEISMIC_TOSS
* EARTHQUAKE
* FISSURE
* UNKNOWN_C7
## Special Effect 0xFC
Used By:
* THUNDERPUNCH
* DOUBLE_EDGE
* LEER
* DISABLE
* MIST
* HYPER_BEAM
* ABSORB
* MEGA_DRAIN
* GROWTH
* PETAL_DANCE
* THUNDER
* MEDITATE
* AGILITY
* DOUBLE_TEAM
* RECOVER
* HARDEN
* MINIMIZE
* SMOKESCREEN
* CONFUSE_RAY
* WITHDRAW
* DEFENSE_CURL
* LIGHT_SCREEN
* HAZE
* REFLECT
* SMOG
* SOFTBOILED
* GLARE
* DREAM_EATER
* FLASH
* SHARPEN
* SUPER_FANG
* UNKNOWN_AE
* UNKNOWN_AF
* UNKNOWN_B0
* UNKNOWN_B1
* UNKNOWN_B2
* UNKNOWN_B3
* UNKNOWN_B4
* UNKNOWN_B5
* UNKNOWN_B6
* UNKNOWN_B7
Restore normal background palette.
## Special Effect 0xFD
Used By:
* THUNDERPUNCH
* LEER
* DISABLE
* HYPER_BEAM
* THUNDER
* DOUBLE_TEAM
* SMOKESCREEN
* CONFUSE_RAY
* REFLECT
* GLARE
* DREAM_EATER
* SUPER_FANG
Background palette effect. Invert light and dark (although the mapping is not one to one).
Details for monochrome graphics (not SGB):
* Black → Light Gray
* Dark Gray → Dark Gray (stays the same)
* Light Gray → Black
* White → Black
## Special Effect 0xFE
Used By:
* CUT
* ROLLING_KICK
* BODY_SLAM
* TAKE_DOWN
* DOUBLE_EDGE
* LEER
* DISABLE
* HYPER_BEAM
* MEGA_DRAIN
* THUNDER
* FISSURE
* MEDITATE
* DOUBLE_TEAM
* HARDEN
* DEFENSE_CURL
* GLARE
* LEECH_LIFE
* FLASH
* SHARPEN
* CONVERSION
* TRI_ATTACK
Background palette effect. Simulates a bright flash of light.
Details for monochrome graphics (not SGB):
For two frames, do a one to one inversion of light and dark.
* Black → White
* Dark Gray → Light Gray
* Light Gray → Dark Gray
* White → Black
After that, for two frames, white out the background layer.
Then, restore the initial palette.
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