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authorIIMarckus <iimarckus@gmail.com>2012-11-13 19:12:59 -0700
committerIIMarckus <iimarckus@gmail.com>2012-11-13 19:12:59 -0700
commitb41e27cb16b7c9552b13ac49fdea23f97aabf673 (patch)
treee8a612f0a7a7cf0ac400505b746d7a29248babf9
parentd88e876cd36c7113dfd1617643f3be5346c11999 (diff)
downloadhaxwiki-b41e27cb16b7c9552b13ac49fdea23f97aabf673.tar.gz
haxwiki-b41e27cb16b7c9552b13ac49fdea23f97aabf673.zip
Fix previous.
-rw-r--r--RGBY/Battle_Animations/Special_Effects_List.mdwn3
1 files changed, 3 insertions, 0 deletions
diff --git a/RGBY/Battle_Animations/Special_Effects_List.mdwn b/RGBY/Battle_Animations/Special_Effects_List.mdwn
index 98e0c78..d9b81d2 100644
--- a/RGBY/Battle_Animations/Special_Effects_List.mdwn
+++ b/RGBY/Battle_Animations/Special_Effects_List.mdwn
@@ -199,6 +199,7 @@ Used By:
Background palette effect. Lighten the screen.
Details for monochrome graphics (not SGB):
+
* Black → Dark Gray
* Dark Gray → Light Gray
* Light Gray → White
@@ -291,6 +292,7 @@ Used By:
Background palette effect. Darken the screen.
Details for monochrome graphics (not SGB):
+
* Black → Black (stays the same)
* Dark Gray → Black
* Light Gray → Dark Gray
@@ -378,6 +380,7 @@ Used By:
Background palette effect. Invert light and dark (although the mapping is not one to one).
Details for monochrome graphics (not SGB):
+
* Black → Light Gray
* Dark Gray → Dark Gray (stays the same)
* Light Gray → Black