Re: AI

From: Alejandro Dubrovsky (s335984@student.uq.edu.au)
Date: Sun Dec 19 1999 - 07:22:37 MST


Skye Howard wrote:

> been thinking about simulated environments
> to raise packs of AI's in... give them mazes and
> things to acquire "food" at first, then make them move
> up levels. Have it so they can share programming bits
> with each other, and then whenever one "starves" it
> could "die". The program section would be erased, and
> a new AI would be reinserted into the world with no
> memory section, or with some sorts of "instincts"
> gotten from it's "parents"...basically a whole
> simulated sort of world... not sure. *shrugs* But I
> want them all to be able to learn, in any case.

Related to this, has anyone played with "Creatures" or "Creatures II"?
They are oldish games now and i can't seem to find them in computer
stores. Can anyone tell me if they are worth searching for? As i
understand it, they are neural network based artificial beings that run
in a simulated environment. The architecture of their neural "brains"
is dependent on genetic information. I have no idea what kind of
simulated environment they run on, but supposedly, they had to learn
what was food and what to avoid, etc. Anyone that can describe this in
more detail or know of any other games/programs that do this kind of
thing?
Alejandro Dubrovsky



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