From: Ross A. Finlayson (raf@tiki-lounge.com)
Date: Tue Sep 07 1999 - 06:09:08 MDT
On Tue, 7 Sep 1999, O'Regan, Emlyn wrote:
> > No reason to think the physics would be anything like ours and no reason
> > to
> > think it's in anything close to real time and no reason to think that any
> > part
> > of our universe exists (is being simulated) when nobody is looking at it.
> >
> > John K Clark jonkc@att.net
> >
> Fair enough to points one & two. On the third...
>
> If bits of our universe are not simulated when we are not looking at them,
> then how is consistency maintained? Is the simulation so coherently
> understood by it's owners that future states can be derived from past states
> without calculating all the intermediate states? I'm impressed. If that is
> the case (ie: that state(n+x) = f(state(n)) for x > 0), then how is our
> universe anything different from a lookup table? And in that case, why run
> it at all?
>
> Or is it being fudged (this is I think the theory behind breaking reality -
> spike talked about this I think)? So that if a tree falls in a forest, and
> no one is there to see, then it doesn't make a sound, or have any coherent
> effect (it does not in fact even fall), until someone *does* come to look.
> Then, the sim quickly(ie: slowly, with execution suspended) calculates a
> probable & consistent state for the local region (eg: a forest with a tree
> which has fallen since it was last observed).
>
> If the universe is in fact non-deterministic, then perhaps this is after all
> useful. Instead of calculating the one true state of the universe at all
> times (state(n)), localised regions are left unsimulated until a observed.
> Then, the sim determines a state through some heuristic (this means a big
> guess), and validates it against the current state of the rest of the
> universe, to ensure that it is in fact a consistent local state.
> Non-determinism gives you this, because there are multiple (infinitely
> many?) consistent local states, and using a heuristic plus validation could
> conceivably save work over simulating everything all the time, just in case.
>
It would not only have to be a consistent local state, but also one that
would not have extra-local effects. For example, if in this patch of
forest a giant meteor had recently crashed when immediately observed
without preobservation, then those effects would have to be retroactively
applied to the rest of the now burning forest. So, effects that were
large in relative scale to other areas, in general, would have to be
evaluated for occurence on that relatively larger scale, and thusly
applied. The converse is so for arbitrarily smaller activities,
nano-assemblage would be inconsequential until observable effects
occurred.
> If the universe is deterministic, then the heuristic must come up with the
> one and only possible state, or with a state which is plausible but not
> entirely correct. If it comes up with the one and only state, then again we
> have state(n+x) = f(state(n) for x > 0, ie: a lookup table. If the heuristic
> picks a state which is plausible but not correct (ie: looks good, but
> wouldn't stand up to detailed analysis at the subatomic level) then we have
> a chance of detecting (and possibly breaking) the sim.
>
> On a different tack: What is the motivation of this simulation? There appear
> to be three classes of motivation.
> 1) The universe is a simulation, the outcome of which is not known, being
> run as an experiment to reveal some kind of knowledge to the experimenters.
> 2) The universe is an environment for simulated beings (us!), so the
> outcomes could be known by the experimenters, but there is a large
> motivation to fool us.
> 3) The universe simulation is a state table, everything known in advance to
> the designers, run for inexplicable reasons (religious? art?)
>
> To expand on these:
>
> 1) The universe is a simulation, the outcome of which is not known, being
> run as an experiment to reveal some kind of knowledge to the experimenters.
>
> If a tree falls in the forest, and there is no one there to hear it, then it
> makes a sound.
>
> In this case, accuracy is everything. All of the universe is important, it
> is deterministic (or non-deterministic in our universe, but deterministic
> over a multiverse). We are inside a system which doesn't have any logical
> flaws. Our only chance to break out is if the basic physical laws of the
> universe themselves are not closed. This could be true in an experimental
> setting; if the point is to explore the consequences of iterating a rule
> set, then the experimenter may not know if the system is open or closed. But
> then, the system might crash (and we'd be stuffed big time!)
>
> 2) The universe is an environment for simulated beings (us!), so the
> outcomes could be known by the experimenters, but there is a large
> motivation to fool us.
>
> If there's no one there to see it, then there's no forest.
>
> The matrix? (I haven't seen it). The heuristic approximation theory
> (localised bullshitting) comes into play in this scenario. This does give us
> a chance to break the system, but only if the locality detecting systems are
> fairly course; if we try to set detection of a particular area, we might be
> detected as observers. The heuristics for picking a possible alternative
> local state in a non-deterministic universe could be skewed, producing
> quantum "decisions" which turn out to be non-random under scrutiny. In a
> deterministic universe, we could just find anomalies, which don't fit
> physical laws, and which can't be incorporated into those laws without
> creating special cases for each anomaly.
>
> But then, how do we get out? Does our detecting the flaws signal to our
> captors that we've reached the required level of ability, and they conjure
> us out into the next level universe? Or do errors turn up in the system log,
> which prompts a clean re-boot of the system? Maybe the universe cracks open
> before our very eyes and we are hurled headlong into a paradise the likes of
> which we cannot dream? There's probably no way to know this without testing
> the theory.
>
> 3) The universe simulation is a state table, everything known in advance to
> the designers, run for inexplicable reasons (religious? art?)
>
> Then we don't even have an illusion of free will left. We cannot surprise
> our captors (they have skipped to the end of the book, as it were). We can't
> do anything that they don't know about. All we can hope for is to be given
> autonomy after the fact for some inexplicable reason. Or just enjoy the
> universe as it is.
>
>
> The conclusion? Well, there are good arguments to say that the universe is
> fully simulated, for experimental purposes, or just because they can, and
> there are good arguments to say that the universe is a big smoke & mirrors
> trick, with localised fudges, for zoological purposes, or if we are the
> experiment.
>
> Say that in the universe outside ours, in which we are executing, the
> physical laws are the same as here. This does not imply 1:1 correspondence
> between time there and time here. So it also does not imply a physical
> architecture size. The universe sim might come down to a few simple
> inductive laws and an initial state.
>
> We could be running on a programmable calculator (with a lot of memory used
> for state information). We'd just be running R E A L L Y S L O
> W L Y . . .
>
> E M L Y N
>
>
>
This reminds me of some of the earlier discussions about levels of
consciousness. For example if we consider humanity on some arbitrary
level of consiousness n, then "higher beings" at n+1, then the question
arises if there are at n+1 and if so n+2, etcetera, to infinity.
In terms of simulation the idea brings to rise concepts of objectivism.
One thing I like about this train of thought is that it leads to good
ideas for building a computer simulation, which when accurately
sophisticated, could simulate us, or whatever, or not.
Another concept in this vein is that of parallel universes, and possibly
an infinite quantity of them, where for each possibility and possible
outcome in the probabilistic chain, there is a distribution of each event
happening leading to a kind of wave of advanced state of probability.
If we talk about a tree falling in the forest, by definition it has
happened, otherwise we discuss a tree not falling or the probability of a
tree falling, or not.
A falling tree strikes the ground at some point and generates vibrations
in the air that we interpret as sound, if we happen to be within earshot
or record or transmit. The sound is like a snowflake and not
reproducible.
Well, I am about to post this e-mail, or not. The universal dequalifier I
have been using, "or not", is a convenient one, and "so" or "not" covers
two bases, but there is always the indeterminate case, or that of both.
Have a nice day,
Ross A. Finlayson
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