From: Anders Sandberg (asa@nada.kth.se)
Date: Thu Nov 28 2002 - 07:50:28 MST
On Fri, Nov 29, 2002 at 01:08:23AM +1100, Brett Paatsch wrote:
>
> Botched my A B C's
>
> > Considering the section of the bible also include life for life
> > then clearly you are not talking of only two parties anymore
> > as the first one defected against is hardly in a position to
> > personally execute payback.
> >
> > This is where the excessive retaliating comes in I think. A
> > kills B and C (B's brother avenges A), then D (A's son) kills
> > D etc and pretty soon a whole lot of people are dead.
>
> Should read
>
> A kills B
> C (B's brother take revenge on A), then
> D (A's son) kills C.
That was the intention, but A accidentally killed C too. But B's
brother X (he was a bit weird) kills A, calling it avenging him (as I
said, he was a bit weird). D was an innocent bystander from B's
family who looked enough like X for the murderous little D to kill
him...
The game of vendetta is really like the IPD, but where you get
penalties and rewards based on your relatives actions too.
Reputations and that we play IPD in front of an audience are very
important to consider. With reputations it is easier to stabilize
cooperation, and it also explains why we sometimes behave nicely even
to complete strangers - we show just how cooperative we are for
everyone else.
-- ----------------------------------------------------------------------- Anders Sandberg Towards Ascension! asa@nada.kth.se http://www.nada.kth.se/~asa/ GCS/M/S/O d++ -p+ c++++ !l u+ e++ m++ s+/+ n--- h+/* f+ g+ w++ t+ r+ !y
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