Re: extropian D&D3 for WoTC

From: Adrian Tymes (wingcat@pacbell.net)
Date: Mon Jun 10 2002 - 00:10:47 MDT


Reason wrote:

> So WoTC (www.wizards.com) is running an interesting contest:
>
> http://slashdot.org/article.pl?sid=02/06/07/012231&mode=thread&tid=127ˆ®
>
> http://test.cyberstreet.com/showthread.php?s=&threadid=14302&perpage=20&page
> number=2
>
> http://boards.wizards.com/rpg/ultimatebb.php?ubb=get_topic;f=135;t=010790
>
> I can say I'll be putting in a couple of one-pagers for worlds with strong
> extropian and libertarian themes. Magic is, after all, technology, and SJ
> shouldn't get to have the only overly transhumanist RPG setting in
> print...(not counting Planescape, I guess, which is only really peripherally
> to do with issues such as the eternal return, becoming a god, etc, etc).

Warning: they have explicitly said anything above medeval tech will be
rejected as surely as a multi-page entry (i.e., automatically). Which
means that if you want to introduce transhumanistic stuff, you'll have
to *replace* tech with magic, not equate them. Which could make for
interesting worlds in itself: imagine, say, Camelot where Merlin had
discovered and spread (like an early Mr. Torvaldis) some cheap and
effective actual magics. For instance, carve stone in a certain way and
fill the engravings with, say, fresh lamb's blood, and every living or
recently dead beast and man within the engraved (potentially
village-wide) circle shall be restored to full health (including
physical reversion to the end of puberty, for those who have lived
beyond that point). Or solve part of a certain infinitely complex
magical formula, and your mind becomes faster (such that you can solve
the next part faster if you want, or take a break and do other stuff).
Then explore the effect of what that does to society...

No, I'm not hiding that idea even if I am considering writing it up. If
my version of this doesn't hack it but some better author's does, the
meme is still spread.



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