Re: Singularity Card Game Alpha Test

From: Adrian Tymes (wingcat@pacbell.net)
Date: Fri Mar 08 2002 - 19:20:01 MST


Mike Lorrey wrote:

> Anders Sandberg wrote:
>>On Thu, Mar 07, 2002 at 06:47:00PM -0800, Adrian Tymes wrote:
>>>I'm also thinking of perhaps more Event cards like High Tech Terrorist,
>>>embodying other ways that the world could destroy itself...unless
>>>society has deployed solutions to stop that way first. True, few people
>>>would want to play such a card deliberately...but the deck itself cares
>>>not for which cards come from it when it is the world's turn.
>>>
>>Also, the event cards may *have* to be played if no other valid card is in
>>the hand. Which means that once you have such a card you cannot just put the
>>hand back into the deck. Somebody got an anthrax bomb, and no matter what
>>you do sooner or later it will crop up somewhere...
>
> This is a bit pessimistic, I think. There should be some sort of
> counteraction card, like "sanity" or "wisdom" that neutralizes negative
> event cards (just as you could have 'stupidity' or 'irrationality' cards
> to neutralize positive events...).
>
> This would reflect the real world a bit better, where you have balance
> and counterbalance in most situations, helping to attenuate the risks of
> unlikely situations.

I'd argue against a *specific* card for a specific event: if, say,
anthrax bombs are instant Catastrophe that can only be prevented by
Nanomedicine, but Nanomedicine happens to be at the bottom of the
deck...

Better to tie the counters to specific game conditions that can always
be achieved, or at least striven for. For instance, staying close to
the balance, or "accumulate X (bio/nano/robo) points in the next Y
turns" (which may have to be balanced by other types, if the needed type
is already relatively high).



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