From: Adrian Tymes (wingcat@pacbell.net)
Date: Tue Feb 26 2002 - 20:20:15 MST
Andrew Clough wrote:
> Both sides use hard nanotechnology to build units and
> buildings, harvest resources, etc. though the nanites don't reproduce in
> the environment. The two resources you can get are energy and metal,
> and yes, you can turn energy into metal if you really need too or have
> some extra fusion generators lying around.
This reminds me of Metal Fatigue. A pretty good RTS, IMHO, which
resorted to hard nano to make the only truly limited resources
technology and that which one uses to create useable energy
("metajoules", harvested either from deep underground or from the sun).
Need a building? Park your constructor truck nearby, load the right
program, and sweep your projector across the building site to convert
rock into material. They also had manpower as a resource, obtainable
with energy to thaw out cryo-frozen people; they could as easily have
quick-grown clones, or use the MJ to create new computronium or the
like to host new AIs. Neural implants played a significant role in
the plot, though unfortunately mostly for mind control (though they
did raise the point: is a reprogrammed entity responsible for its
prior actions).
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