From: Eugene Leitl (Eugene.Leitl@lrz.uni-muenchen.de)
Date: Thu Sep 20 2001 - 05:56:40 MDT
On Thu, 20 Sep 2001, Anders Sandberg wrote:
> Another approach that might work is realtime games. What if the two
> persons trying to communicate play Quake across the net? By inserting
Contraray to http and https quake is bidirectional. Even if it is not
steganographic, it is not easy to block. No ISP would like to offend the
online player community...
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