From: Adrian Tymes (wingcat@pacbell.net)
Date: Thu Apr 12 2001 - 12:44:12 MDT
Dan Fabulich wrote:
> Adrian Tymes wrote:
> > But, if it's going to get hyped as the best god game out there with no
> > limitations, then why limit my desires?
>
> Nobody said you had no limitations. You have a certain interesting
> degree of freedom, but no more and no less than that.
I meant the hype had no limits, not the game itself. Sorry for the
confusion. ^_-
> > Frankly, if you play any particular level for too long, your
> > villages use up all the wood on the island and grow so large that
> > you have no choice but to ignore their needs - which the game
> > regards as inherently "evil", despite the game's premise that you're
> > supposed to be able to be good or evil. (Unless the lesson is that
> > the only way to be good is to use people then abandon them to their
> > fate ASAP, without caring for their long term prospects so long as
> > they're happy and alive when you leave?)
>
> IIRC, the premise is that once you satisfy the requirements for the
> level, the people are self-sufficient, so you're ready to move on.
The premise fails, then. If you exhaust the resources before
completing the level, or just stick around to watch (doing nothing)
once the path to the next level is open, you're evil according to the
game.
This archive was generated by hypermail 2.1.5 : Sat Nov 02 2002 - 08:06:56 MST