[p2p-research] article: PhysOrg; To build a cooperative society, is it better to punish or reward?
MARZIO VENEMAN
max.rythmos at yahoo.com
Mon Apr 19 20:35:14 CEST 2010
Dear subscribers P2P,
With reference to this recent article, I take pleasure informing you as follows:
http://www.physorg.com/news190872056.html
(PhysOrg.com) -- One of the basic components of a functional, cooperative society is a code of law, where the laws are usually enforced by some kind of incentive. Social incentives can either be positive (rewards) or negative (punishments), and a society must decide which combination to use to achieve the greatest efficiency, or the highest level of cooperation at the lowest cost. Using a game theoretic model, a new study has analyzed this social dilemma in order to investigate how individuals are swayed by incentives, and how cooperation can emerge due to various incentive strategies.
Christian Hilbe and Karl Sigmund, mathematicians from the University of Vienna, have published the study, called “Incentives and opportunism: from the carrot to the stick,” in a recent issue of the Proceedings of the Royal Society B. Overall, their results show how a population can evolve to become dominated by individuals who cooperate by default (that is, they cooperate unless they know they can get away with uncooperative behavior) when faced with negative incentives.
As the researchers explain in their study, the efficiency in terms of a benefit-to-cost ratio of the two types of incentives depends on the circumstances. In a society where most people cooperate, then it will be costly to reward them all, while a society in which most people defect would pay a high price for trying to punish them all. So the obvious way to transform an uncooperative population into a cooperative one would be to first provide positive incentives, and later punish the few remaining individuals who refuse to be swayed.
“In the last 10 years, there has been an intensive discussion about whether and how (human) cooperation can be promoted by offering incentives,” Hilbe told PhysOrg.com. “Especially the effect of punishment is heavily disputed; some researchers argue that the extensive use of punishment could lead to a downfall of overall welfare (for example, as punishment might provoke counter-punishment). Our study is one of the first examining the interplay of both types of incentives. We found that opportunism makes both types of incentives profitable, but they have different effects. In our model, rewards are very effective in increasing cooperation but, ironically, increased cooperation makes rewards expensive. At some point punishment might be more efficient.”
The researchers capture this dynamic in a game that is generally similar to the Prisoner’s Dilemma game or the ultimatum game, except that here only the first player chooses to cooperate or defect, while the second player chooses how to respond with incentives, and each player receives respective pay-offs. More specifically, the first player can choose one of four strategies: always cooperate (cooperation comes with a small cost), always defect, cooperate unless they know they can defect without being punished, and defect unless they know that their co-player rewards cooperation or punishes defection. The last two strategies are opportunistic, meaning that players use them to take advantage of a possible incentive, regardless of whether they must cooperate or defect to attain the incentive. The second player then responds with one of four strategies: offer no incentive, only use punishment, only use rewards, or use both incentives. In any interaction
between two random players, there is only a limited probability that player one knows player two’s strategy.
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I trust this information is sufficient for your purposes, in case you require any additional details, please do not hesitate to contact the undersigned.
Awaiting your respons, I remain.
Yours sincerely,
Cordiali Saluti
Marzio Veneman
The Netherlands
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