[p2p-research] needed: definition of pervasive gaming

Michel Bauwens michelsub2004 at gmail.com
Fri May 8 04:17:33 CEST 2009


Thanks to Tere, Sam and everybody else!

On Thu, May 7, 2009 at 7:39 PM, Ryan Lanham <rlanham1963 at gmail.com> wrote:

> I've helped with one or two of Jane McGonigal's games, too.  She is
> affiliated somehow with Jamais Cascio.
>
>
> Ryan Lanham
>
>
>
>  On Thu, May 7, 2009 at 7:23 AM, dan mcquillan <dan at internetartizans.co.uk
> > wrote:
>
>> hi marc
>>
>> i wonder if the distinction is so strong.
>>
>> you're probably referring to jane mcgonigal, & i think the trajectory
>> of her work/writing overlaps with issues considered on this list.
>>
>> mcgonigal's World Without Oil was an interesting exercise in
>> participative futurism
>> (http://www.boingboing.net/2007/05/03/play-jane-mcgonigals.html).
>>
>> in other presentations i've seen she's proposed the ARG gaming model
>> as a paradigm for participative scientific research and the subject of
>> her papers is wide-ranging (i wish i had time to read some of them!):
>> http://www.avantgame.com/writings.htm
>>
>> best
>>
>> dan
>>
>> p.s.  charlie leadbeater quoted I Love Bees
>> (http://en.wikipedia.org/wiki/I_Love_Bees) as a provocative example in
>> his paper on 'Social software for social change'
>> (http://www.charlesleadbeater.net/cms/xstandard/social_software.pdf),
>> a subject close to my heart :)
>>
>> 2009/5/7 marc fawzi <marc.fawzi at gmail.com>:
>>  > Then he (the author) is talking about something totally different than
>> > what I supplied you with
>> >
>> > He's talking about the very popular street games, played over SMS and
>> > sometimes using GPS ... There is a lady in SF that organizes such
>> > crowd games (in wide open physical spaces, like in a section of the
>> > city) and her games are very popular.
>> >
>> > On Wed, May 6, 2009 at 8:12 PM, Michel Bauwens <michelsub2004 at gmail.com>
>> wrote:
>> >> Hi Sam,
>> >>
>> >> not sure what your question is exactly referring to, but while creating
>> this
>> >> entry,
>> >>
>> >> see http://p2pfoundation.net/Ungeeking
>> >>
>> >> where the original author refers to pervasive gaming ... and I could
>> not
>> >> find any definition through google ...
>> >>
>> >> see below in the following text:
>> >>
>> >> = "Ungeeking is what happens when behaviours developed online make
>> their way
>> >> into areas of our lives independent of the technology through which we
>> >> learnt them." [1]
>> >>
>> >> Contents
>> >>
>> >> [hide]
>> >>
>> >> 1 Description
>> >> 2 Examples
>> >>
>> >> 2.1 Barcamp
>> >> 2.2 Pervasive Gaming
>> >>
>> >> [edit] Description
>> >>
>> >> Rohan Gunatillake:
>> >>
>> >> "There are two chief aspects to what I call ungeeking. The first is
>> >> relatively straightforward, namely the widespread adoption of trends
>> and
>> >> tools, which previously have been the domain of the more digitally
>> literate
>> >> few.
>> >>
>> >> That which starts at the edge is assimilated into the mainstream and,
>> as
>> >> such, the value is amplified manifold, the most obvious example of this
>> >> being the development of Facebook as an American university-only tool
>> to a
>> >> platform with enormous global penetration.
>> >>
>> >> And just as I rolled my teenage eyes when Radiohead became the biggest
>> band
>> >> in the UK and lost the in-crowd cachet I so valued at the time, early
>> >> adopters of technology always grumble when their precious services
>> become
>> >> commonplace by people who just don't get it - see the 2009 growth of
>> Twitter
>> >> in the UK.
>> >>
>> >> However it is incredibly important that valuable services are given the
>> >> opportunity to be even more so through mass usage - especially if the
>> value
>> >> is related to the network. And in any case, there is always another
>> cool
>> >> band.
>> >>
>> >> The second aspect of ungeeking is, however, far more interesting if a
>> little
>> >> more subtle. What I am most excited about is how our digital lives are
>> >> encouraging us and training us in behaviours that naturally leak into
>> our
>> >> wider lives, online or offline."
>> >> (http://www.nesta.org.uk/ungeeking-the-web/)
>> >>
>> >> [edit] Examples
>> >>
>> >> From http://www.nesta.org.uk/ungeeking-the-web/:
>> >>
>> >> [edit] Barcamp
>> >>
>> >> "Barcamp is a conference format where the participants dictate what
>> sessions
>> >> are held, with every attendee expected to actively participate in some
>> way.
>> >>
>> >> As an event in itself it's as lo-tech as you can get: arrive in the
>> morning
>> >> to a big piece of paper outlining the meeting rooms and timeslots, then
>> >> people use Post-it notes to fill in the grid with the topic they want
>> to
>> >> host a session around and lo and behold, you have a full
>> self-organising
>> >> conference format.
>> >>
>> >> But Barcamp has its origin in Palo Alto - the hi-tech capital of the
>> known
>> >> universe. I don't think this is a coincidence.
>> >>
>> >> My hypothesis is that via a deep literacy of open source software
>> models and
>> >> Web 2.0 principles, the people that started Barcamp have sufficient
>> training
>> >> in participation, self-organisation and information-gathering based on
>> >> passion and curiosity that Barcamp is a web-enabled experience made
>> flesh.
>> >>
>> >> I'll go further still and say that the whole phenomenon of so-called
>> >> 'unconference' (participant-led formats) is a direct result of the
>> social
>> >> web. It's the social web ungeeked into events."
>> >>
>> >> [edit] Pervasive Gaming
>> >>
>> >> "Pervasive gaming takes a different angle by using recognisable
>> mechanics
>> >> and techniques from computer games and moving them into physical spaces
>> -
>> >> with the results often being radically immersive experiences where you
>> begin
>> >> to relate to the people and space around you in new ways.
>> >>
>> >> So just as the growth in social media is helping us relearn the art of
>> >> conversation, pervasive gaming is helping us relearn sociability and
>> >> engagement with public spaces."
>> >>
>> >> On Thu, May 7, 2009 at 9:54 AM, Samuel Rose <samuel.rose at gmail.com>
>> wrote:
>> >>>
>> >>> Where did you come across this at, Michel?
>> >>>
>> >>> On Wed, May 6, 2009 at 10:11 PM, Michel Bauwens <
>> michelsub2004 at gmail.com>
>> >>> wrote:
>> >>>>
>> >>>> Dear friends,
>> >>>>
>> >>>> I can't readily find a definition for pervasive gaming, thanks for
>> >>>> helping out,
>> >>>>
>> >>>> Michel
>> >>>>
>> >>>> --
>> >>>> Working at http://en.wikipedia.org/wiki/Dhurakij_Pundit_University -
>> >>>> http://www.dpu.ac.th/dpuic/info/Research.html -
>> >>>> http://www.asianforesightinstitute.org/index.php/eng/The-AFI
>> >>>>
>> >>>> Volunteering at the P2P Foundation:
>> >>>> http://p2pfoundation.net  - http://blog.p2pfoundation.net -
>> >>>> http://p2pfoundation.ning.com
>> >>>>
>> >>>> Monitor updates at http://del.icio.us/mbauwens
>> >>>>
>> >>>> The work of the P2P Foundation is supported by SHIFTN,
>> >>>> http://www.shiftn.com/
>> >>>>
>> >>>> _______________________________________________
>> >>>> p2presearch mailing list
>> >>>> p2presearch at listcultures.org
>> >>>>
>> http://listcultures.org/mailman/listinfo/p2presearch_listcultures.org
>> >>>>
>> >>>
>> >>>
>> >>>
>> >>> --
>> >>> Sam Rose
>> >>> Social Synergy
>> >>> Tel:+1(517) 639-1552
>> >>> Cel: +1-(517)-974-6451
>> >>> AIM: Str9960
>> >>> Linkedin Profile: https://www.linkedin.com/in/samrose
>> >>> skype: samuelrose
>> >>> email: samuel.rose at gmail.com
>> >>> http://socialsynergyweb.org/network
>> >>> http://socialmediaclassroom.com
>> >>> http://localfoodsystems.org
>> >>> http://openfarmtech.org
>> >>> http://notanemployee.net
>> >>> http://communitywiki.org
>> >>>
>> >>>
>> >>>
>> >>>
>> >>> "Long ago, we brought you all this fire.
>> >>> Do not imagine we are still chained to that rock...."
>> >>>
>> >>> http://notanemployee.net/
>> >>
>> >>
>> >>
>> >> --
>> >> Working at http://en.wikipedia.org/wiki/Dhurakij_Pundit_University -
>> >> http://www.dpu.ac.th/dpuic/info/Research.html -
>> >> http://www.asianforesightinstitute.org/index.php/eng/The-AFI
>> >>
>> >> Volunteering at the P2P Foundation:
>> >> http://p2pfoundation.net  - http://blog.p2pfoundation.net -
>> >> http://p2pfoundation.ning.com
>> >>
>> >> Monitor updates at http://del.icio.us/mbauwens
>> >>
>> >> The work of the P2P Foundation is supported by SHIFTN,
>> >> http://www.shiftn.com/
>> >>
>> >> _______________________________________________
>> >> p2presearch mailing list
>> >> p2presearch at listcultures.org
>> >> http://listcultures.org/mailman/listinfo/p2presearch_listcultures.org
>> >>
>> >>
>> >
>> >
>> >
>> > --
>> >
>> > Marc Fawzi
>> > Facebook: http://www.facebook.com/people/Marc-Fawzi/605919256
>> > LinkedIn: http://www.linkedin.com/in/marcfawzi
>> >
>> > _______________________________________________
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>> > p2presearch at listcultures.org
>> > http://listcultures.org/mailman/listinfo/p2presearch_listcultures.org
>> >
>>
>>
>>
>> --
>> [dr. dan  mcquillan | www.internetartizans.co.uk]
>>
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>
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-- 
Working at http://en.wikipedia.org/wiki/Dhurakij_Pundit_University -
http://www.dpu.ac.th/dpuic/info/Research.html -
http://www.asianforesightinstitute.org/index.php/eng/The-AFI

Volunteering at the P2P Foundation:
http://p2pfoundation.net  - http://blog.p2pfoundation.net -
http://p2pfoundation.ning.com

Monitor updates at http://del.icio.us/mbauwens

The work of the P2P Foundation is supported by SHIFTN,
http://www.shiftn.com/
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