[p2p-research] needed: definition of pervasive gaming
marc fawzi
marc.fawzi at gmail.com
Thu May 7 14:28:00 CEST 2009
that's very interesting... I didn't know... thanks
My gf (when we lived in SF) took part in one of her games in the park
right behind the Metreon (if you happen to live in SF) and she liked
the game quite a bit.
I had no idea she was into "research as a game" but yeah she is
definitely a talented 'pervasive game' designer
On Thu, May 7, 2009 at 5:23 AM, dan mcquillan
<dan at internetartizans.co.uk> wrote:
> hi marc
>
> i wonder if the distinction is so strong.
>
> you're probably referring to jane mcgonigal, & i think the trajectory
> of her work/writing overlaps with issues considered on this list.
>
> mcgonigal's World Without Oil was an interesting exercise in
> participative futurism
> (http://www.boingboing.net/2007/05/03/play-jane-mcgonigals.html).
>
> in other presentations i've seen she's proposed the ARG gaming model
> as a paradigm for participative scientific research and the subject of
> her papers is wide-ranging (i wish i had time to read some of them!):
> http://www.avantgame.com/writings.htm
>
> best
>
> dan
>
> p.s. charlie leadbeater quoted I Love Bees
> (http://en.wikipedia.org/wiki/I_Love_Bees) as a provocative example in
> his paper on 'Social software for social change'
> (http://www.charlesleadbeater.net/cms/xstandard/social_software.pdf),
> a subject close to my heart :)
>
> 2009/5/7 marc fawzi <marc.fawzi at gmail.com>:
>> Then he (the author) is talking about something totally different than
>> what I supplied you with
>>
>> He's talking about the very popular street games, played over SMS and
>> sometimes using GPS ... There is a lady in SF that organizes such
>> crowd games (in wide open physical spaces, like in a section of the
>> city) and her games are very popular.
>>
>> On Wed, May 6, 2009 at 8:12 PM, Michel Bauwens <michelsub2004 at gmail.com> wrote:
>>> Hi Sam,
>>>
>>> not sure what your question is exactly referring to, but while creating this
>>> entry,
>>>
>>> see http://p2pfoundation.net/Ungeeking
>>>
>>> where the original author refers to pervasive gaming ... and I could not
>>> find any definition through google ...
>>>
>>> see below in the following text:
>>>
>>> = "Ungeeking is what happens when behaviours developed online make their way
>>> into areas of our lives independent of the technology through which we
>>> learnt them." [1]
>>>
>>> Contents
>>>
>>> [hide]
>>>
>>> 1 Description
>>> 2 Examples
>>>
>>> 2.1 Barcamp
>>> 2.2 Pervasive Gaming
>>>
>>> [edit] Description
>>>
>>> Rohan Gunatillake:
>>>
>>> "There are two chief aspects to what I call ungeeking. The first is
>>> relatively straightforward, namely the widespread adoption of trends and
>>> tools, which previously have been the domain of the more digitally literate
>>> few.
>>>
>>> That which starts at the edge is assimilated into the mainstream and, as
>>> such, the value is amplified manifold, the most obvious example of this
>>> being the development of Facebook as an American university-only tool to a
>>> platform with enormous global penetration.
>>>
>>> And just as I rolled my teenage eyes when Radiohead became the biggest band
>>> in the UK and lost the in-crowd cachet I so valued at the time, early
>>> adopters of technology always grumble when their precious services become
>>> commonplace by people who just don't get it - see the 2009 growth of Twitter
>>> in the UK.
>>>
>>> However it is incredibly important that valuable services are given the
>>> opportunity to be even more so through mass usage - especially if the value
>>> is related to the network. And in any case, there is always another cool
>>> band.
>>>
>>> The second aspect of ungeeking is, however, far more interesting if a little
>>> more subtle. What I am most excited about is how our digital lives are
>>> encouraging us and training us in behaviours that naturally leak into our
>>> wider lives, online or offline."
>>> (http://www.nesta.org.uk/ungeeking-the-web/)
>>>
>>> [edit] Examples
>>>
>>> From http://www.nesta.org.uk/ungeeking-the-web/:
>>>
>>> [edit] Barcamp
>>>
>>> "Barcamp is a conference format where the participants dictate what sessions
>>> are held, with every attendee expected to actively participate in some way.
>>>
>>> As an event in itself it's as lo-tech as you can get: arrive in the morning
>>> to a big piece of paper outlining the meeting rooms and timeslots, then
>>> people use Post-it notes to fill in the grid with the topic they want to
>>> host a session around and lo and behold, you have a full self-organising
>>> conference format.
>>>
>>> But Barcamp has its origin in Palo Alto - the hi-tech capital of the known
>>> universe. I don't think this is a coincidence.
>>>
>>> My hypothesis is that via a deep literacy of open source software models and
>>> Web 2.0 principles, the people that started Barcamp have sufficient training
>>> in participation, self-organisation and information-gathering based on
>>> passion and curiosity that Barcamp is a web-enabled experience made flesh.
>>>
>>> I'll go further still and say that the whole phenomenon of so-called
>>> 'unconference' (participant-led formats) is a direct result of the social
>>> web. It's the social web ungeeked into events."
>>>
>>> [edit] Pervasive Gaming
>>>
>>> "Pervasive gaming takes a different angle by using recognisable mechanics
>>> and techniques from computer games and moving them into physical spaces -
>>> with the results often being radically immersive experiences where you begin
>>> to relate to the people and space around you in new ways.
>>>
>>> So just as the growth in social media is helping us relearn the art of
>>> conversation, pervasive gaming is helping us relearn sociability and
>>> engagement with public spaces."
>>>
>>> On Thu, May 7, 2009 at 9:54 AM, Samuel Rose <samuel.rose at gmail.com> wrote:
>>>>
>>>> Where did you come across this at, Michel?
>>>>
>>>> On Wed, May 6, 2009 at 10:11 PM, Michel Bauwens <michelsub2004 at gmail.com>
>>>> wrote:
>>>>>
>>>>> Dear friends,
>>>>>
>>>>> I can't readily find a definition for pervasive gaming, thanks for
>>>>> helping out,
>>>>>
>>>>> Michel
>>>>>
>>>>> --
>>>>> Working at http://en.wikipedia.org/wiki/Dhurakij_Pundit_University -
>>>>> http://www.dpu.ac.th/dpuic/info/Research.html -
>>>>> http://www.asianforesightinstitute.org/index.php/eng/The-AFI
>>>>>
>>>>> Volunteering at the P2P Foundation:
>>>>> http://p2pfoundation.net - http://blog.p2pfoundation.net -
>>>>> http://p2pfoundation.ning.com
>>>>>
>>>>> Monitor updates at http://del.icio.us/mbauwens
>>>>>
>>>>> The work of the P2P Foundation is supported by SHIFTN,
>>>>> http://www.shiftn.com/
>>>>>
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>>>>>
>>>>
>>>>
>>>>
>>>> --
>>>> Sam Rose
>>>> Social Synergy
>>>> Tel:+1(517) 639-1552
>>>> Cel: +1-(517)-974-6451
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>>>> skype: samuelrose
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>>>>
>>>>
>>>>
>>>>
>>>> "Long ago, we brought you all this fire.
>>>> Do not imagine we are still chained to that rock...."
>>>>
>>>> http://notanemployee.net/
>>>
>>>
>>>
>>> --
>>> Working at http://en.wikipedia.org/wiki/Dhurakij_Pundit_University -
>>> http://www.dpu.ac.th/dpuic/info/Research.html -
>>> http://www.asianforesightinstitute.org/index.php/eng/The-AFI
>>>
>>> Volunteering at the P2P Foundation:
>>> http://p2pfoundation.net - http://blog.p2pfoundation.net -
>>> http://p2pfoundation.ning.com
>>>
>>> Monitor updates at http://del.icio.us/mbauwens
>>>
>>> The work of the P2P Foundation is supported by SHIFTN,
>>> http://www.shiftn.com/
>>>
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>>>
>>
>>
>>
>> --
>>
>> Marc Fawzi
>> Facebook: http://www.facebook.com/people/Marc-Fawzi/605919256
>> LinkedIn: http://www.linkedin.com/in/marcfawzi
>>
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>
>
>
> --
> [dr. dan mcquillan | www.internetartizans.co.uk]
>
--
Marc Fawzi
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