[p2p-research] needed: definition of pervasive gaming

marc fawzi marc.fawzi at gmail.com
Thu May 7 05:16:37 CEST 2009


Then he (the author) is talking about something totally different than
what I supplied you with

He's talking about the very popular street games, played over SMS and
sometimes using GPS ... There is a lady in SF that organizes such
crowd games (in wide open physical spaces, like in a section of the
city) and her games are very popular.

On Wed, May 6, 2009 at 8:12 PM, Michel Bauwens <michelsub2004 at gmail.com> wrote:
> Hi Sam,
>
> not sure what your question is exactly referring to, but while creating this
> entry,
>
> see http://p2pfoundation.net/Ungeeking
>
> where the original author refers to pervasive gaming ... and I could not
> find any definition through google ...
>
> see below in the following text:
>
> = "Ungeeking is what happens when behaviours developed online make their way
> into areas of our lives independent of the technology through which we
> learnt them." [1]
>
> Contents
>
> [hide]
>
> 1 Description
> 2 Examples
>
> 2.1 Barcamp
> 2.2 Pervasive Gaming
>
> [edit] Description
>
> Rohan Gunatillake:
>
> "There are two chief aspects to what I call ungeeking. The first is
> relatively straightforward, namely the widespread adoption of trends and
> tools, which previously have been the domain of the more digitally literate
> few.
>
> That which starts at the edge is assimilated into the mainstream and, as
> such, the value is amplified manifold, the most obvious example of this
> being the development of Facebook as an American university-only tool to a
> platform with enormous global penetration.
>
> And just as I rolled my teenage eyes when Radiohead became the biggest band
> in the UK and lost the in-crowd cachet I so valued at the time, early
> adopters of technology always grumble when their precious services become
> commonplace by people who just don't get it - see the 2009 growth of Twitter
> in the UK.
>
> However it is incredibly important that valuable services are given the
> opportunity to be even more so through mass usage - especially if the value
> is related to the network. And in any case, there is always another cool
> band.
>
> The second aspect of ungeeking is, however, far more interesting if a little
> more subtle. What I am most excited about is how our digital lives are
> encouraging us and training us in behaviours that naturally leak into our
> wider lives, online or offline."
> (http://www.nesta.org.uk/ungeeking-the-web/)
>
> [edit] Examples
>
> From http://www.nesta.org.uk/ungeeking-the-web/:
>
> [edit] Barcamp
>
> "Barcamp is a conference format where the participants dictate what sessions
> are held, with every attendee expected to actively participate in some way.
>
> As an event in itself it's as lo-tech as you can get: arrive in the morning
> to a big piece of paper outlining the meeting rooms and timeslots, then
> people use Post-it notes to fill in the grid with the topic they want to
> host a session around and lo and behold, you have a full self-organising
> conference format.
>
> But Barcamp has its origin in Palo Alto - the hi-tech capital of the known
> universe. I don't think this is a coincidence.
>
> My hypothesis is that via a deep literacy of open source software models and
> Web 2.0 principles, the people that started Barcamp have sufficient training
> in participation, self-organisation and information-gathering based on
> passion and curiosity that Barcamp is a web-enabled experience made flesh.
>
> I'll go further still and say that the whole phenomenon of so-called
> 'unconference' (participant-led formats) is a direct result of the social
> web. It's the social web ungeeked into events."
>
> [edit] Pervasive Gaming
>
> "Pervasive gaming takes a different angle by using recognisable mechanics
> and techniques from computer games and moving them into physical spaces -
> with the results often being radically immersive experiences where you begin
> to relate to the people and space around you in new ways.
>
> So just as the growth in social media is helping us relearn the art of
> conversation, pervasive gaming is helping us relearn sociability and
> engagement with public spaces."
>
> On Thu, May 7, 2009 at 9:54 AM, Samuel Rose <samuel.rose at gmail.com> wrote:
>>
>> Where did you come across this at, Michel?
>>
>> On Wed, May 6, 2009 at 10:11 PM, Michel Bauwens <michelsub2004 at gmail.com>
>> wrote:
>>>
>>> Dear friends,
>>>
>>> I can't readily find a definition for pervasive gaming, thanks for
>>> helping out,
>>>
>>> Michel
>>>
>>> --
>>> Working at http://en.wikipedia.org/wiki/Dhurakij_Pundit_University -
>>> http://www.dpu.ac.th/dpuic/info/Research.html -
>>> http://www.asianforesightinstitute.org/index.php/eng/The-AFI
>>>
>>> Volunteering at the P2P Foundation:
>>> http://p2pfoundation.net  - http://blog.p2pfoundation.net -
>>> http://p2pfoundation.ning.com
>>>
>>> Monitor updates at http://del.icio.us/mbauwens
>>>
>>> The work of the P2P Foundation is supported by SHIFTN,
>>> http://www.shiftn.com/
>>>
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>>>
>>
>>
>>
>> --
>> Sam Rose
>> Social Synergy
>> Tel:+1(517) 639-1552
>> Cel: +1-(517)-974-6451
>> AIM: Str9960
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>> skype: samuelrose
>> email: samuel.rose at gmail.com
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>> http://socialmediaclassroom.com
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>> http://notanemployee.net
>> http://communitywiki.org
>>
>>
>>
>>
>> "Long ago, we brought you all this fire.
>> Do not imagine we are still chained to that rock...."
>>
>> http://notanemployee.net/
>
>
>
> --
> Working at http://en.wikipedia.org/wiki/Dhurakij_Pundit_University -
> http://www.dpu.ac.th/dpuic/info/Research.html -
> http://www.asianforesightinstitute.org/index.php/eng/The-AFI
>
> Volunteering at the P2P Foundation:
> http://p2pfoundation.net  - http://blog.p2pfoundation.net -
> http://p2pfoundation.ning.com
>
> Monitor updates at http://del.icio.us/mbauwens
>
> The work of the P2P Foundation is supported by SHIFTN,
> http://www.shiftn.com/
>
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> p2presearch mailing list
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>
>



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Marc Fawzi
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