[p2p-research] needed: definition of pervasive gaming
marc fawzi
marc.fawzi at gmail.com
Thu May 7 04:34:02 CEST 2009
I started working on this 3 years ago:
Life as a game
Work as a game
Relationship as a game
Learning as a game
Politics as a game
Cooperation and cometition as a game
In other words, by viewing every realm as a game we have pervasive
gaming as a way to motivate us through keeping score to achieve higher
performance.
I stopped working on that because I saw the ridiculousness of it. But
it can be extremely successful, just as Facebook is proving that
friendship as a game works. Except they are smart by not using a
numerical scoring system but a subjective one where people get to
judge performance not computers.
Marc
On 5/6/09, Michel Bauwens <michelsub2004 at gmail.com> wrote:
> Dear friends,
>
> I can't readily find a definition for pervasive gaming, thanks for helping
> out,
>
> Michel
>
> --
> Working at http://en.wikipedia.org/wiki/Dhurakij_Pundit_University -
> http://www.dpu.ac.th/dpuic/info/Research.html -
> http://www.asianforesightinstitute.org/index.php/eng/The-AFI
>
> Volunteering at the P2P Foundation:
> http://p2pfoundation.net - http://blog.p2pfoundation.net -
> http://p2pfoundation.ning.com
>
> Monitor updates at http://del.icio.us/mbauwens
>
> The work of the P2P Foundation is supported by SHIFTN,
> http://www.shiftn.com/
>
--
Marc Fawzi
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