[p2p-research] Scarcity Creation: Modus Operandi for Closed Production

Michel Bauwens michelsub2004 at gmail.com
Wed Mar 4 13:28:01 CET 2009


Very interesting Marc,

I wonder if you or someone else could develop this theme for a blog article?

It's one of the key reasons why peer production is more efficient than its
corporate predecessor,

Michel

On Mon, Mar 2, 2009 at 2:03 AM, marc fawzi <marc.fawzi at gmail.com> wrote:

> *From Slashdot
>
> "CNet reports on a bizarre comment from Sony's Computer Entertainment CEO<http://news.cnet.com/8301-13506_3-10173656-17.htm>in response to complaints
> from developers on how hard it is to develop games for the Playstation 3<http://www.ddj.com/hpc-high-performance-computing/197801624>.
> 'We don't provide the "easy to program for" console that (developers) want,
> because "easy to program for" means that anybody will be able to take
> advantage of pretty much what the hardware can do, so then the question is,
> what do you do for the rest of the nine-and-a-half years?'
>
> *I think what he meant to say is "if a bunch of developers sitting in
> their garage can develop a game for the PS3 then if we refuse to publish it,
> given on our own political agenda (of concentrating control in the hands of
> the few so we can control the business) the developers would release it
> themselves and give rise to a homebrew scene that would undermine our
> revenue. If we do publish it then our bread-and-butter game development
> partners, our allies in the game, will be threatened because they cannot
> compete with the cost structure of small development shops."
>
> Funny this has not happened on the Xbox but the fears Japanese companies
> like Sony and Nintendo have of the garage development community are very
> visible in their policies. I once developed a game for the Nintendo Gameboy
> advanced at my own cost then went to Nintendo and they asked me to show
> significant financial backing or significant revenue and a history in
> publishing successful games, so I released a few copies in prototype form on
> hacked cartridges that cost $200, i.e. they killed the project to ensure
> that only big producers with big cost structures (which make them slaves to
> the perpetual growth principle) can play the game.*
>
> *Marc*
>
>
> *
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