[p2p-research] excellent contribution on flow money by Martien van Steenbergen
Michel Bauwens
michelsub2004 at gmail.com
Mon Jun 1 07:11:32 CEST 2009
Hi Martien,
Since you feel that trustwidth is an important new contribution, could you
perhaps describe that notion by itself, for publication in our blog and
add-on in our wiki?
Many thanks for considering it,
Michel
Thank you, but I feel that as too much honour. I stand on the shoulder of
> giants like Gessel, Keynes, Lietaer, Van Arkel, Alexander, Kelly, and many
> many others. Almost everything I wrote has been written and implemented
> elsewhere. The only new thing that I have not seen anywhere else is the
> concept of dynamic trustwidth.
>
> I hope you will keep us apprised of the details as they develop.
>
>
> Sure will, because the individuals on this channel give very valuable
> feedback.
>
> How would you qualify the characteristics of an ideal test site?
>
>
> One million users at least. But we could start out small. Building some
> concepts into Second Life would be a great start. Or a next version of
> twollars perhaps?
>
> You talked about size of population, what else would be involved?
>
>
> Well, I'd like to do an experiment in real life. I've written up a concept
> where such a monetary system is used in a social lottery kind of way.
>
> Highlights:
>
> - register on game website; this opens your account
> - everyone starts at zero
> - earn points by helping others (e.g. in your neighbourhood): if you
> help someone, the other just rewards you with points: your balance goes up,
> the other one goes down by the same amount (negative balance is okay; just
> means you need to contribute); please note that the amount of points is not
> the goal!
> - largest trustwidths win daily, weekly, four-weekly and quarterly
> prizes
> - grand finale in week 13; first prize €13M.
> - trustwidth grows whenever your balance touches zero, with turnover as
> parameter (higher turnover increase trustwidth more)
> - trustwidth decays over time (so keep busy helping others to maintain
> it)
> - game has rules built-in that prevent gaming the system, of course
> - e-bay-like marketplace to match demand-supply
> - might also include rules that favour local services over long
> distance ones (to reduce travel and to foster community building)
> - sponsored by large national companies and the media; so a lot of
> attention
> - 1 million daily players
> - to play for a day pay €1
> - 13 week game (one quarter): total fund of €91M for development,
> operation and prizes
> - significant prizes every week; €1000 and up
> - extensive coverage on rtv; weekly tv-show on prime time celebrating
> winners; good for marketing, sponsoring, etc. very social, sustaiable, etc.
> - has some traits of a lottery or insurance (many contribute a small
> amount for large prizes/cost for a few), but, unlike real lotteries, you are
> in complete control of your chances of winning (and so is everyone else;
> that's what makes it a fair and sportive competition)
> - all software used and or developed is open source
> - would love to us contactless devices (RFID?) as wallet; also mobile
> phone as wallets; yet all data have redundant copies floating around on the
> net; so you don't lose your data or account when you lose your device.
>
>
> Sri Lanka tries interesting things...very vibrant open source community.
>
>
> Interesting. Didn't know that. Will explore.
>
> Succes en plezier,
>
> Martien.
>
>
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