[p2p-research] history of p2p cuture: social history of MP3's
Michel Bauwens
michelsub2004 at gmail.com
Sun Aug 30 16:24:41 CEST 2009
Hi Trebor:
this might be of interest:
http://pitchfork.com/features/articles/7689-the-social-history-of-the-mp3/1/
(from
http://p2pfoundation.net/Category:Music#Key_Articles)
just in case, from http://p2pfoundation.net/Category:Gaming#Key_Articles
1. *Games as P2P Utopia <http://p2pfoundation.net/Games_as_P2P_Utopia>*:
Alexander Galloway on the World of Warcraft and
Utopia<http://www.ctheory.net/articles.aspx?id=507>
2. *Game Modding and Education* <http://www.lingualgamers.com/thesis>:
excerpts of a thesis on using entertainment for eduction, that goes beyond
the failed edutainment model.
3. *The Power of
Play*<http://theplayethic.typepad.com/play_journal/files/power_of_play_soundings_essay.pdf>:
essay by Pat Kane for Soundings magazine. In conversation with
Ephemara in Dialoguing
Play <http://www.ephemeraweb.org/journal/7-2/7-2kane-etal.pdf>
4. Play Struggle <http://p2pfoundation.net/Play_Struggle>, excerpts of
the book Hacking Capitalism
<http://p2pfoundation.net/Hacking_Capitalism>by Johan Soderbergh.
5. Considering Participatory Design and Governance in Player
Culture<http://www.firstmonday.org/issues/special11_9/taylor/index.html>by
T.L. Taylor: Players are central productive agents in game culture and
more progressive models are needed for understanding and integrating their
work in these spaces. *Drawing on the long tradition of participatory
design this piece explores some alternative frameworks for understanding the
designer/player relationship*.
6. The Governance of Virtual
Worlds<http://www.firstmonday.org/issues/special11_9/malaby/index.html>.
Thomas M. Malaby (focuses on Second
Life<http://p2pfoundation.net/Second_Life>as case study)
7. Inequality in Synthetic
Worlds<http://www.firstmonday.org/issues/special11_9/castronova/index.html>.
Edward Castronova.
8. Video Games for Politics, Activism and
Advocacy<http://www.firstmonday.org/issues/special11_9/bogost/index.html>.
Ian Bogost.
9. Klang, Mathias, "Avatar <http://p2pfoundation.net/Avatar>: From Deity
to Corporate Property - A Philosophical *Inquiry into Digital Property in
Online Games*
10. Contrasting Proprietary and Free/Open Source Game
Development<http://www.osbr.ca/ojs/index.php/osbr/article/view/736/702>,
Alessandro Rossi & Marco Zamarian
11. Moore, Christopher. 2005. "Commonising The
Enclosure<http://dlc.dlib.indiana.edu/archive/00004332/01/V3N2-4-Moore.pdf>:
Online Games And Reforming Intellectual Property Regimes." Australian
Journal of Emerging Technologies and Society 3(2): examine the potential for
computer game studies to contribute to an understanding of an alternative
intellectual property regime known as the commons
12. Charles Leadbeater: Social Software for Social
Change<http://www.charlesleadbeater.net/cms/xstandard/social_software.pdf>
13. Virtual Worlds and their
Discontents<http://playability.de/pub/drafts/precarious.pdf>:
precarious sovereignty, governmentality, and the ideology of play. Essay by
Julian Kucklich to be published in: games & culture (special issue on
virtual worlds, edited by thomas malaby and dan hunter).
--
Work: http://en.wikipedia.org/wiki/Dhurakij_Pundit_University - Research:
http://www.dpu.ac.th/dpuic/info/Research.html - Think thank:
http://www.asianforesightinstitute.org/index.php/eng/The-AFI
P2P Foundation: http://p2pfoundation.net - http://blog.p2pfoundation.net
Connect: http://p2pfoundation.ning.com; Discuss:
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