[p2p-research] history of p2p cuture: social history of MP3's

Michel Bauwens michelsub2004 at gmail.com
Sun Aug 30 16:24:41 CEST 2009


Hi Trebor:

this might be of interest:
http://pitchfork.com/features/articles/7689-the-social-history-of-the-mp3/1/
(from
http://p2pfoundation.net/Category:Music#Key_Articles)

just in case, from http://p2pfoundation.net/Category:Gaming#Key_Articles


   1. *Games as P2P Utopia <http://p2pfoundation.net/Games_as_P2P_Utopia>*:
   Alexander Galloway on the World of Warcraft and
Utopia<http://www.ctheory.net/articles.aspx?id=507>
   2. *Game Modding and Education* <http://www.lingualgamers.com/thesis>:
   excerpts of a thesis on using entertainment for eduction, that goes beyond
   the failed edutainment model.
   3. *The Power of
Play*<http://theplayethic.typepad.com/play_journal/files/power_of_play_soundings_essay.pdf>:
   essay by Pat Kane for Soundings magazine. In conversation with
Ephemara in Dialoguing
   Play <http://www.ephemeraweb.org/journal/7-2/7-2kane-etal.pdf>
   4. Play Struggle <http://p2pfoundation.net/Play_Struggle>, excerpts of
   the book Hacking Capitalism
<http://p2pfoundation.net/Hacking_Capitalism>by Johan Soderbergh.
   5. Considering Participatory Design and Governance in Player
Culture<http://www.firstmonday.org/issues/special11_9/taylor/index.html>by
T.L. Taylor: Players are central productive agents in game culture and
   more progressive models are needed for understanding and integrating their
   work in these spaces. *Drawing on the long tradition of participatory
   design this piece explores some alternative frameworks for understanding the
   designer/player relationship*.
   6. The Governance of Virtual
Worlds<http://www.firstmonday.org/issues/special11_9/malaby/index.html>.
   Thomas M. Malaby (focuses on Second
Life<http://p2pfoundation.net/Second_Life>as case study)
   7. Inequality in Synthetic
Worlds<http://www.firstmonday.org/issues/special11_9/castronova/index.html>.
   Edward Castronova.
   8. Video Games for Politics, Activism and
Advocacy<http://www.firstmonday.org/issues/special11_9/bogost/index.html>.
   Ian Bogost.
   9. Klang, Mathias, "Avatar <http://p2pfoundation.net/Avatar>: From Deity
   to Corporate Property - A Philosophical *Inquiry into Digital Property in
   Online Games*
   10. Contrasting Proprietary and Free/Open Source Game
Development<http://www.osbr.ca/ojs/index.php/osbr/article/view/736/702>,
   Alessandro Rossi & Marco Zamarian
   11. Moore, Christopher. 2005. "Commonising The
Enclosure<http://dlc.dlib.indiana.edu/archive/00004332/01/V3N2-4-Moore.pdf>:
   Online Games And Reforming Intellectual Property Regimes." Australian
   Journal of Emerging Technologies and Society 3(2): examine the potential for
   computer game studies to contribute to an understanding of an alternative
   intellectual property regime known as the commons
   12. Charles Leadbeater: Social Software for Social
Change<http://www.charlesleadbeater.net/cms/xstandard/social_software.pdf>
   13. Virtual Worlds and their
Discontents<http://playability.de/pub/drafts/precarious.pdf>:
   precarious sovereignty, governmentality, and the ideology of play. Essay by
   Julian Kucklich to be published in: games & culture (special issue on
   virtual worlds, edited by thomas malaby and dan hunter).



-- 
Work: http://en.wikipedia.org/wiki/Dhurakij_Pundit_University - Research:
http://www.dpu.ac.th/dpuic/info/Research.html - Think thank:
http://www.asianforesightinstitute.org/index.php/eng/The-AFI

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