[p2p-research] Snowdrift Game vs Prisoner's Dilemma

marc fawzi marc.fawzi at gmail.com
Sat Apr 18 21:40:14 CEST 2009


Still reading up on it and thinking about it. The work I'm reviewing is
pretty intense in its implication so I'm taking the time to really
understand it and make sure there are no flaws in the researchers'
assumptions.

On Sat, Apr 18, 2009 at 12:42 AM, Michel Bauwens <michelsub2004 at gmail.com>wrote:

> Marc,
>
> I'm very interested,
>
> could you write it in such a way that it's a two-part contribution to our
> wiki, which I can then publish on the blog as well,
>
> the file would be called Snowdrift Game (
> http://p2pfoundation.net/Snowdrift_Game)
>
> and would
>
> 1) first contain a description
>
> 2) under 'discussion', argue the point you are making below,
>
> 3) under 'more information' , your references,
>
> thanks Marc,
>
> Michel
>
> On Wed, Apr 8, 2009 at 1:53 PM, marc fawzi <marc.fawzi at gmail.com> wrote:
>
>> Excerpted from another email
>>
>> "The term "snowdrift game" is a model in evolutionary game theory that
>> explains how cooperation is evolutionarily advantageous (contrary to the
>> classical interpretation of the survivalist model) but only in meshes
>> (according to the latest work done in this field) while it fails  in
>> hierarchies (i.e. leads to the extinction of those who provide unpaid
>> cooperation) ... It turns out the other model called the Prisoner's Dilemma
>> is optimal in hierarchies but it is a classical survivalist model."
>>
>> I want to put the "snowdrift game + mesh WORKS_BETTER_THAN prisoner's
>> dilemma + hierarchy" game theory meme out there, and my belief is that
>> "renewable hierarchies" (which i had described as being similar to, e.g. US
>> Congress, EU Parliament, etc) operate more like a mesh from a game
>> theoretical perspective because they could theoretically lead to well-mixed
>> population in the production organization (as workers are replaced
>> frequently) but now I realize that in order to get a well-mixed population
>> the hierarchy has to be as flat as possible from the management and
>> organizational views (without losing coordination) to minimize hierarchical
>> interactions and maximize mesh interaction and the renewal of workers in the
>> production hierarchy has to happen as frequently as possible... (I realized
>> this requires a graphical simulation to show clearly.)
>>
>> I can supply more references and explanations if anyone is interested.
>>
>> Marc
>>
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>>
>>
>
>
> --
> Working at http://en.wikipedia.org/wiki/Dhurakij_Pundit_University -
> http://www.dpu.ac.th/dpuic/info/Research.html -
> http://www.asianforesightinstitute.org/index.php/eng/The-AFI
>
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> http://p2pfoundation.net  - http://blog.p2pfoundation.net -
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>
> Monitor updates at http://del.icio.us/mbauwens
>
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>



-- 

Marc Fawzi
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