#ifndef _gp_QuaternionSLerp_HeaderFile #define _gp_QuaternionSLerp_HeaderFile #include /** * Perform Spherical Linear Interpolation of the quaternions, * return unit length quaternion. */ class gp_QuaternionSLerp { public: gp_QuaternionSLerp() {} gp_QuaternionSLerp (const gp_Quaternion& theQStart, const gp_Quaternion& theQEnd) { Init (theQStart, theQEnd); } void Init (const gp_Quaternion& theQStart, const gp_Quaternion& theQEnd) { InitFromUnit (theQStart.Normalized(), theQEnd.Normalized()); } void InitFromUnit (const gp_Quaternion& theQStart, const gp_Quaternion& theQEnd) { myQStart = theQStart; myQEnd = theQEnd; Standard_Real cosOmega = myQStart.Dot (myQEnd); if (cosOmega < 0.0) { cosOmega = -cosOmega; myQEnd = -myQEnd; } if (cosOmega > 0.9999) { cosOmega = 0.9999; } myOmega = ACos (cosOmega); Standard_Real invSinOmega = (1.0 / Sin (myOmega)); myQStart.Scale (invSinOmega); myQEnd.Scale (invSinOmega); } //! Set interpolated quaternion for theT position (from 0.0 to 1.0) void Interpolate (Standard_Real theT, gp_Quaternion& theResultQ) const { theResultQ = myQStart * Sin((1.0 - theT) * myOmega) + myQEnd * Sin (theT * myOmega); } private: gp_Quaternion myQStart; gp_Quaternion myQEnd; Standard_Real myOmega; }; #endif //_gp_QuaternionSLerp_HeaderFile