#ifndef _gp_QuaternionNLerp_HeaderFile #define _gp_QuaternionNLerp_HeaderFile #include /** * Class perform linear interpolation (approximate rotation interpolation), * result quaternion nonunit, its length lay between. sqrt(2)/2 and 1.0 */ class gp_QuaternionNLerp { public: gp_QuaternionNLerp() {} gp_QuaternionNLerp (const gp_Quaternion& theQStart, const gp_Quaternion& theQEnd) { Init (theQStart, theQEnd); } void Init (const gp_Quaternion& theQStart, const gp_Quaternion& theQEnd) { InitFromUnit (theQStart.Normalized(), theQEnd.Normalized()); } void InitFromUnit (const gp_Quaternion& theQStart, const gp_Quaternion& theQEnd) { myQStart = theQStart; myQEnd = theQEnd; Standard_Real anInner = myQStart.Dot (myQEnd); if (anInner < 0.0) { myQEnd = -myQEnd; } myQEnd -= myQStart; } //! Set interpolated quaternion for theT position (from 0.0 to 1.0) void Interpolate (Standard_Real theT, gp_Quaternion& theResultQ) const { theResultQ = myQStart + myQEnd * theT; } static gp_Quaternion Interpolate (const gp_Quaternion& theQStart, const gp_Quaternion& theQEnd, Standard_Real theT) { gp_Quaternion aResultQ; gp_QuaternionNLerp aNLerp (theQStart, theQEnd); aNLerp.Interpolate (theT, aResultQ); return aResultQ; } private: gp_Quaternion myQStart; gp_Quaternion myQEnd; }; #endif //_gp_QuaternionNLerp_HeaderFile