//File gp_Mat2d.lxx, JCV 04/12/90 #include #include #define Mat2d00 matrix[0][0] #define Mat2d01 matrix[0][1] #define Mat2d10 matrix[1][0] #define Mat2d11 matrix[1][1] #define Nat2d00 NewMat2d.matrix[0][0] #define Nat2d01 NewMat2d.matrix[0][1] #define Nat2d10 NewMat2d.matrix[1][0] #define Nat2d11 NewMat2d.matrix[1][1] #define Oat2d00 Other.matrix[0][0] #define Oat2d01 Other.matrix[0][1] #define Oat2d10 Other.matrix[1][0] #define Oat2d11 Other.matrix[1][1] inline gp_Mat2d::gp_Mat2d () { Mat2d00 = Mat2d01 = Mat2d10 = Mat2d11 = 0.0; } inline void gp_Mat2d::SetDiagonal (const Standard_Real X1, const Standard_Real X2) { Mat2d00 = X1; Mat2d11 = X2; } inline void gp_Mat2d::SetIdentity () { Mat2d00 = Mat2d11 = 1.0; Mat2d01 = Mat2d10 = 0.0; } inline void gp_Mat2d::SetRotation (const Standard_Real Ang) { Standard_Real SinA = sin(Ang); Standard_Real CosA = cos(Ang); Mat2d00 = Mat2d11 = CosA; Mat2d01 = -SinA; Mat2d10 = SinA; } inline void gp_Mat2d::SetScale (const Standard_Real S) { Mat2d00 = Mat2d11 = S; Mat2d01 = Mat2d10 = 0.0; } inline void gp_Mat2d::SetValue (const Standard_Integer Row, const Standard_Integer Col, const Standard_Real Value) { Standard_OutOfRange_Raise_if (Row < 1 || Row > 2 || Col < 1 || Col > 2, " "); matrix[Row-1][Col-1] = Value; } inline Standard_Real gp_Mat2d::Determinant () const { return Mat2d00 * Mat2d11 - Mat2d10 * Mat2d01; } inline const Standard_Real& gp_Mat2d::Value (const Standard_Integer Row, const Standard_Integer Col) const { Standard_OutOfRange_Raise_if (Row < 1 || Row > 2 || Col < 1 || Col > 2, " "); return matrix[Row-1][Col-1]; } inline Standard_Real& gp_Mat2d::ChangeValue (const Standard_Integer Row, const Standard_Integer Col) { Standard_OutOfRange_Raise_if (Row < 1 || Row > 2 || Col < 1 || Col > 2, " "); return matrix[Row-1][Col-1]; } inline Standard_Boolean gp_Mat2d::IsSingular () const { Standard_Real det = Determinant(); if (det < 0) det = - det; return det <= gp::Resolution(); } inline void gp_Mat2d::Add (const gp_Mat2d& Other) { Mat2d00 += Oat2d00; Mat2d01 += Oat2d01; Mat2d10 += Oat2d10; Mat2d11 += Oat2d11; } inline gp_Mat2d gp_Mat2d::Added (const gp_Mat2d& Other) const { gp_Mat2d NewMat2d; Nat2d00 = Mat2d00 + Oat2d00; Nat2d01 = Mat2d01 + Oat2d01; Nat2d10 = Mat2d10 + Oat2d10; Nat2d11 = Mat2d11 + Oat2d11; return NewMat2d; } inline void gp_Mat2d::Divide (const Standard_Real Scalar) { Mat2d00 /= Scalar; Mat2d01 /= Scalar; Mat2d10 /= Scalar; Mat2d11 /= Scalar; } inline gp_Mat2d gp_Mat2d::Divided (const Standard_Real Scalar) const { gp_Mat2d NewMat2d; Nat2d00 = Mat2d00 / Scalar; Nat2d01 = Mat2d01 / Scalar; Nat2d10 = Mat2d10 / Scalar; Nat2d11 = Mat2d11 / Scalar; return NewMat2d; } inline gp_Mat2d gp_Mat2d::Inverted () const { gp_Mat2d NewMat = *this; NewMat.Invert(); return NewMat; } inline gp_Mat2d gp_Mat2d::Multiplied (const gp_Mat2d& Other) const { gp_Mat2d NewMat2d = *this; NewMat2d.Multiply(Other); return NewMat2d; } inline void gp_Mat2d::Multiply (const gp_Mat2d& Other) { Standard_Real T00,T10; T00 = Mat2d00 * Oat2d00 + Mat2d01 * Oat2d10; T10 = Mat2d10 * Oat2d00 + Mat2d11 * Oat2d10; Mat2d01 = Mat2d00 * Oat2d01 + Mat2d01 * Oat2d11; Mat2d11 = Mat2d10 * Oat2d01 + Mat2d11 * Oat2d11; Mat2d00 = T00; Mat2d10 = T10; } inline void gp_Mat2d::PreMultiply (const gp_Mat2d& Other) { Standard_Real T00,T01; T00 = Oat2d00 * Mat2d00 + Oat2d01 * Mat2d10; Mat2d10 = Oat2d10 * Mat2d00 + Oat2d11 * Mat2d10; T01 = Oat2d00 * Mat2d01 + Oat2d01 * Mat2d11; Mat2d11 = Oat2d10 * Mat2d01 + Oat2d11 * Mat2d11; Mat2d00 = T00; Mat2d01 = T01; } inline gp_Mat2d gp_Mat2d::Multiplied (const Standard_Real Scalar) const { gp_Mat2d NewMat2d; Nat2d00 = Mat2d00 * Scalar; Nat2d01 = Mat2d01 * Scalar; Nat2d10 = Mat2d10 * Scalar; Nat2d11 = Mat2d11 * Scalar; return NewMat2d; } inline void gp_Mat2d::Multiply (const Standard_Real Scalar) { Mat2d00 *= Scalar; Mat2d01 *= Scalar; Mat2d10 *= Scalar; Mat2d11 *= Scalar; } inline gp_Mat2d gp_Mat2d::Powered (const Standard_Integer N) const { gp_Mat2d Mat2dN = *this; Mat2dN.Power (N); return Mat2dN; } inline void gp_Mat2d::Subtract (const gp_Mat2d& Other) { Mat2d00 -= Oat2d00; Mat2d01 -= Oat2d01; Mat2d10 -= Oat2d10; Mat2d11 -= Oat2d11; } inline gp_Mat2d gp_Mat2d::Subtracted (const gp_Mat2d& Other) const { gp_Mat2d NewMat2d; Nat2d00 = Mat2d00 - Oat2d00; Nat2d01 = Mat2d01 - Oat2d01; Nat2d10 = Mat2d10 - Oat2d10; Nat2d11 = Mat2d11 - Oat2d11; return NewMat2d; } inline void gp_Mat2d::Transpose () { Standard_Real Temp; Temp = Mat2d01; Mat2d01 = Mat2d10; Mat2d10 = Temp; } inline gp_Mat2d gp_Mat2d::Transposed () const { gp_Mat2d NewMat2d; Nat2d10 = Mat2d01; Nat2d01 = Mat2d10; Nat2d00 = Mat2d00; Nat2d11 = Mat2d11; return NewMat2d; } inline gp_Mat2d operator* (const Standard_Real Scalar, const gp_Mat2d& Mat2D) { return Mat2D.Multiplied (Scalar); }