// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _gp_Ax2d_HeaderFile #define _gp_Ax2d_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_Macro_HeaderFile #include #endif #ifndef _gp_Pnt2d_HeaderFile #include #endif #ifndef _gp_Dir2d_HeaderFile #include #endif #ifndef _Standard_Storable_HeaderFile #include #endif #ifndef _Standard_Boolean_HeaderFile #include #endif #ifndef _Standard_Real_HeaderFile #include #endif #ifndef _Standard_PrimitiveTypes_HeaderFile #include #endif class gp_Pnt2d; class gp_Dir2d; class gp_Trsf2d; class gp_Vec2d; Standard_EXPORT const Handle(Standard_Type)& STANDARD_TYPE(gp_Ax2d); //! Describes an axis in the plane (2D space).
//! An axis is defined by:
//! - its origin (also referred to as its "Location point"), and
//! - its unit vector (referred to as its "Direction").
//! An axis implicitly defines a direct, right-handed
//! coordinate system in 2D space by:
//! - its origin,
//! - its "Direction" (giving the "X Direction" of the coordinate system), and
//! - the unit vector normal to "Direction" (positive angle
//! measured in the trigonometric sense).
//! An axis is used:
//! - to describe 2D geometric entities (for example, the
//! axis which defines angular coordinates on a circle).
//! It serves for the same purpose as the STEP function
//! "axis placement one axis", or
//! - to define geometric transformations (axis of
//! symmetry, axis of rotation, and so on).
//! Note: to define a left-handed 2D coordinate system, use gp_Ax22d.
class gp_Ax2d { public: void* operator new(size_t,void* anAddress) { return anAddress; } void* operator new(size_t size) { return Standard::Allocate(size); } void operator delete(void *anAddress) { if (anAddress) Standard::Free((Standard_Address&)anAddress); } //! Creates an axis object representing X axis of
//! the reference co-ordinate system.
gp_Ax2d(); //! Creates an Ax2d.

is the "Location" point of
//! the axis placement and V is the "Direction" of
//! the axis placement.
gp_Ax2d(const gp_Pnt2d& P,const gp_Dir2d& V); //! Changes the "Location" point (origin) of .
void SetLocation(const gp_Pnt2d& Locat) ; //! Changes the direction of .
void SetDirection(const gp_Dir2d& V) ; //! Returns the origin of .
const gp_Pnt2d& Location() const; //! Returns the direction of .
const gp_Dir2d& Direction() const; //! Returns True if :
//! . the angle between and is lower or equal
//! to and
//! . the distance between .Location() and is lower
//! or equal to and
//! . the distance between .Location() and is lower
//! or equal to LinearTolerance.
Standard_EXPORT Standard_Boolean IsCoaxial(const gp_Ax2d& Other,const Standard_Real AngularTolerance,const Standard_Real LinearTolerance) const; //! Returns true if this axis and the axis Other are normal to
//! each other. That is, if the angle between the two axes is equal to Pi/2 or -Pi/2.
//! Note: the tolerance criterion is given by AngularTolerance.
Standard_Boolean IsNormal(const gp_Ax2d& Other,const Standard_Real AngularTolerance) const; //! Returns true if this axis and the axis Other are parallel,
//! and have opposite orientations. That is, if the angle
//! between the two axes is equal to Pi or -Pi.
//! Note: the tolerance criterion is given by AngularTolerance.
Standard_Boolean IsOpposite(const gp_Ax2d& Other,const Standard_Real AngularTolerance) const; //! Returns true if this axis and the axis Other are parallel,
//! and have either the same or opposite orientations. That
//! is, if the angle between the two axes is equal to 0, Pi or -Pi.
//! Note: the tolerance criterion is given by AngularTolerance.
Standard_Boolean IsParallel(const gp_Ax2d& Other,const Standard_Real AngularTolerance) const; //! Computes the angle, in radians, between this axis and
//! the axis Other. The value of the angle is between -Pi and Pi.
Standard_Real Angle(const gp_Ax2d& Other) const; //! Reverses the direction of and assigns the result to this axis.
void Reverse() ; //! Computes a new axis placement with a direction opposite to
//! the direction of .
gp_Ax2d Reversed() const; Standard_EXPORT void Mirror(const gp_Pnt2d& P) ; //! Performs the symmetrical transformation of an axis
//! placement with respect to the point P which is the
//! center of the symmetry.
Standard_EXPORT gp_Ax2d Mirrored(const gp_Pnt2d& P) const; Standard_EXPORT void Mirror(const gp_Ax2d& A) ; //! Performs the symmetrical transformation of an axis
//! placement with respect to an axis placement which
//! is the axis of the symmetry.
Standard_EXPORT gp_Ax2d Mirrored(const gp_Ax2d& A) const; void Rotate(const gp_Pnt2d& P,const Standard_Real Ang) ; //! Rotates an axis placement.

is the center of the
//! rotation . Ang is the angular value of the rotation
//! in radians.
gp_Ax2d Rotated(const gp_Pnt2d& P,const Standard_Real Ang) const; Standard_EXPORT void Scale(const gp_Pnt2d& P,const Standard_Real S) ; //! Applies a scaling transformation on the axis placement.
//! The "Location" point of the axisplacement is modified.
//! The "Direction" is reversed if the scale is negative.
gp_Ax2d Scaled(const gp_Pnt2d& P,const Standard_Real S) const; void Transform(const gp_Trsf2d& T) ; //! Transforms an axis placement with a Trsf.
gp_Ax2d Transformed(const gp_Trsf2d& T) const; void Translate(const gp_Vec2d& V) ; //! Translates an axis placement in the direction of the vector
//! . The magnitude of the translation is the vector's magnitude.
gp_Ax2d Translated(const gp_Vec2d& V) const; void Translate(const gp_Pnt2d& P1,const gp_Pnt2d& P2) ; //! Translates an axis placement from the point to the
//! point .
gp_Ax2d Translated(const gp_Pnt2d& P1,const gp_Pnt2d& P2) const; const gp_Pnt2d& _CSFDB_Getgp_Ax2dloc() const { return loc; } const gp_Dir2d& _CSFDB_Getgp_Ax2dvdir() const { return vdir; } protected: private: gp_Pnt2d loc; gp_Dir2d vdir; }; #include // other Inline functions and methods (like "C++: function call" methods) #endif