// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _gp_HeaderFile #define _gp_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_Macro_HeaderFile #include #endif #ifndef _Standard_Real_HeaderFile #include #endif class gp_Pnt; class gp_Dir; class gp_Ax1; class gp_Ax2; class gp_Pnt2d; class gp_Dir2d; class gp_Ax2d; class gp_XYZ; class gp_Mat; class gp_Quaternion; class gp_Trsf; class gp_GTrsf; class gp_Pnt; class gp_Vec; class gp_Dir; class gp_Ax1; class gp_Ax2; class gp_Ax3; class gp_Lin; class gp_Circ; class gp_Elips; class gp_Hypr; class gp_Parab; class gp_Pln; class gp_Cylinder; class gp_Sphere; class gp_Torus; class gp_Cone; class gp_XY; class gp_Mat2d; class gp_Trsf2d; class gp_GTrsf2d; class gp_Pnt2d; class gp_Vec2d; class gp_Dir2d; class gp_Ax2d; class gp_Ax22d; class gp_Lin2d; class gp_Circ2d; class gp_Elips2d; class gp_Hypr2d; class gp_Parab2d; //! The geometric processor package, called gp, provides an
//! implementation of entities used :
//! . for algebraic calculation such as "XYZ" coordinates, "Mat"
//! matrix
//! . for basis analytic geometry such as Transformations, point,
//! vector, line, plane, axis placement, conics, and elementary
//! surfaces.
//! These entities are defined in 2d and 3d space.
//! All the classes of this package are non-persistent.
class gp { public: void* operator new(size_t,void* anAddress) { return anAddress; } void* operator new(size_t size) { return Standard::Allocate(size); } void operator delete(void *anAddress) { if (anAddress) Standard::Free((Standard_Address&)anAddress); } //! In geometric computations, defines the tolerance criterion
//! used to determine when two numbers can be considered equal.
//! Many class functions use this tolerance criterion, for
//! example, to avoid division by zero in geometric
//! computations. In the documentation, tolerance criterion is
//! always referred to as gp::Resolution().
static Standard_Real Resolution() ; //! Identifies a Cartesian point with coordinates X = Y = Z = 0.0.0
Standard_EXPORT static const gp_Pnt& Origin() ; //! Returns a unit vector with the combination (1,0,0)
Standard_EXPORT static const gp_Dir& DX() ; //! Returns a unit vector with the combination (0,1,0)
Standard_EXPORT static const gp_Dir& DY() ; //! Returns a unit vector with the combination (0,0,1)
Standard_EXPORT static const gp_Dir& DZ() ; //!Identifies an axis where its origin is Origin
//! and its unit vector coordinates X = 1.0, Y = Z = 0.0
Standard_EXPORT static const gp_Ax1& OX() ; //!Identifies an axis where its origin is Origin
//! and its unit vector coordinates Y = 1.0, X = Z = 0.0
Standard_EXPORT static const gp_Ax1& OY() ; //!Identifies an axis where its origin is Origin
//! and its unit vector coordinates Z = 1.0, Y = X = 0.0
Standard_EXPORT static const gp_Ax1& OZ() ; //!Identifies a coordinate system where its origin is Origin,
//! and its "main Direction" and "X Direction" coordinates
//! Z = 1.0, X = Y =0.0 and X direction coordinates X = 1.0, Y = Z = 0.0
Standard_EXPORT static const gp_Ax2& XOY() ; //!Identifies a coordinate system where its origin is Origin,
//! and its "main Direction" and "X Direction" coordinates
//! Y = 1.0, X = Z =0.0 and X direction coordinates Z = 1.0, X = Y = 0.0
Standard_EXPORT static const gp_Ax2& ZOX() ; //!Identifies a coordinate system where its origin is Origin,
//! and its "main Direction" and "X Direction" coordinates
//! X = 1.0, Z = Y =0.0 and X direction coordinates Y = 1.0, X = Z = 0.0
//! In 2D space
Standard_EXPORT static const gp_Ax2& YOZ() ; //! Identifies a Cartesian point with coordinates X = Y = 0.0
Standard_EXPORT static const gp_Pnt2d& Origin2d() ; //! Returns a unit vector with the combinations (1,0)
Standard_EXPORT static const gp_Dir2d& DX2d() ; //! Returns a unit vector with the combinations (0,1)
Standard_EXPORT static const gp_Dir2d& DY2d() ; //! Identifies an axis where its origin is Origin2d
//! and its unit vector coordinates are: X = 1.0, Y = 0.0
Standard_EXPORT static const gp_Ax2d& OX2d() ; //! Identifies an axis where its origin is Origin2d
//! and its unit vector coordinates are Y = 1.0, X = 0.0
Standard_EXPORT static const gp_Ax2d& OY2d() ; protected: private: friend class gp_XYZ; friend class gp_Mat; friend class gp_Quaternion; friend class gp_Trsf; friend class gp_GTrsf; friend class gp_Pnt; friend class gp_Vec; friend class gp_Dir; friend class gp_Ax1; friend class gp_Ax2; friend class gp_Ax3; friend class gp_Lin; friend class gp_Circ; friend class gp_Elips; friend class gp_Hypr; friend class gp_Parab; friend class gp_Pln; friend class gp_Cylinder; friend class gp_Sphere; friend class gp_Torus; friend class gp_Cone; friend class gp_XY; friend class gp_Mat2d; friend class gp_Trsf2d; friend class gp_GTrsf2d; friend class gp_Pnt2d; friend class gp_Vec2d; friend class gp_Dir2d; friend class gp_Ax2d; friend class gp_Ax22d; friend class gp_Lin2d; friend class gp_Circ2d; friend class gp_Elips2d; friend class gp_Hypr2d; friend class gp_Parab2d; }; #include // other Inline functions and methods (like "C++: function call" methods) #endif