// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Vrml_Texture2Transform_HeaderFile #define _Vrml_Texture2Transform_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_Macro_HeaderFile #include #endif #ifndef _gp_Vec2d_HeaderFile #include #endif #ifndef _Standard_Real_HeaderFile #include #endif #ifndef _Standard_OStream_HeaderFile #include #endif class gp_Vec2d; //! defines a Texture2Transform node of VRML specifying properties of geometry
//! and its appearance.
//! This node defines a 2D transformation applied to texture coordinates.
//! This affect the way textures are applied to the surfaces of subsequent
//! shapes.
//! Transformation consisits of(in order) a non-uniform scale about an
//! arbitrary center point, a rotation about that same point, and
//! a translation. This allows a user to change the size and position of
//! the textures on the shape.
//! By default :
//! myTranslation (0 0)
//! myRotation (0)
//! myScaleFactor (1 1)
//! myCenter (0 0)
class Vrml_Texture2Transform { public: void* operator new(size_t,void* anAddress) { return anAddress; } void* operator new(size_t size) { return Standard::Allocate(size); } void operator delete(void *anAddress) { if (anAddress) Standard::Free((Standard_Address&)anAddress); } Standard_EXPORT Vrml_Texture2Transform(); Standard_EXPORT Vrml_Texture2Transform(const gp_Vec2d& aTranslation,const Standard_Real aRotation,const gp_Vec2d& aScaleFactor,const gp_Vec2d& aCenter); Standard_EXPORT void SetTranslation(const gp_Vec2d& aTranslation) ; Standard_EXPORT gp_Vec2d Translation() const; Standard_EXPORT void SetRotation(const Standard_Real aRotation) ; Standard_EXPORT Standard_Real Rotation() const; Standard_EXPORT void SetScaleFactor(const gp_Vec2d& aScaleFactor) ; Standard_EXPORT gp_Vec2d ScaleFactor() const; Standard_EXPORT void SetCenter(const gp_Vec2d& aCenter) ; Standard_EXPORT gp_Vec2d Center() const; Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream) const; protected: private: gp_Vec2d myTranslation; Standard_Real myRotation; gp_Vec2d myScaleFactor; gp_Vec2d myCenter; }; // other Inline functions and methods (like "C++: function call" methods) #endif