// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Vrml_Switch_HeaderFile #define _Vrml_Switch_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_Macro_HeaderFile #include #endif #ifndef _Standard_Integer_HeaderFile #include #endif #ifndef _Standard_OStream_HeaderFile #include #endif //! defines a Switch node of VRML specifying group properties.
//! This group node traverses one, none, or all of its children.
//! One can use this node to switch on and off the effects of some
//! properties or to switch between different properties.
//! The whichChild field specifies the index of the child to traverse,
//! where the first child has index 0.
//! A value of -1 (the default) means do not traverse any children.
//! A value of -3 traverses all children, making the switch behave exactly
//! like a regular Group.
class Vrml_Switch { public: void* operator new(size_t,void* anAddress) { return anAddress; } void* operator new(size_t size) { return Standard::Allocate(size); } void operator delete(void *anAddress) { if (anAddress) Standard::Free((Standard_Address&)anAddress); } Standard_EXPORT Vrml_Switch(const Standard_Integer aWhichChild = -1); Standard_EXPORT void SetWhichChild(const Standard_Integer aWhichChild) ; Standard_EXPORT Standard_Integer WhichChild() const; Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream) const; protected: private: Standard_Integer myWhichChild; }; // other Inline functions and methods (like "C++: function call" methods) #endif