// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Vrml_SpotLight_HeaderFile #define _Vrml_SpotLight_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_Macro_HeaderFile #include #endif #ifndef _Standard_Boolean_HeaderFile #include #endif #ifndef _Standard_Real_HeaderFile #include #endif #ifndef _Quantity_Color_HeaderFile #include #endif #ifndef _gp_Vec_HeaderFile #include #endif #ifndef _Standard_OStream_HeaderFile #include #endif class Quantity_Color; class gp_Vec; //! specifies a spot light node of VRML nodes specifying
//! properties of lights.
//! This node defines a spotlight light source.
//! A spotlight is placed at a fixed location in 3D-space
//! and illuminates in a cone along a particular direction.
//! The intensity of the illumination drops off exponentially
//! as a ray of light diverges from this direction toward
//! the edges of cone.
//! The rate of drop-off and agle of the cone are controlled
//! by the dropOfRate and cutOffAngle
//! Color is written as an RGB triple.
//! Light intensity must be in the range 0.0 to 1.0, inclusive.
class Vrml_SpotLight { public: void* operator new(size_t,void* anAddress) { return anAddress; } void* operator new(size_t size) { return Standard::Allocate(size); } void operator delete(void *anAddress) { if (anAddress) Standard::Free((Standard_Address&)anAddress); } Standard_EXPORT Vrml_SpotLight(); Standard_EXPORT Vrml_SpotLight(const Standard_Boolean aOnOff,const Standard_Real aIntensity,const Quantity_Color& aColor,const gp_Vec& aLocation,const gp_Vec& aDirection,const Standard_Real aDropOffRate,const Standard_Real aCutOffAngle); Standard_EXPORT void SetOnOff(const Standard_Boolean anOnOff) ; Standard_EXPORT Standard_Boolean OnOff() const; Standard_EXPORT void SetIntensity(const Standard_Real aIntensity) ; Standard_EXPORT Standard_Real Intensity() const; Standard_EXPORT void SetColor(const Quantity_Color& aColor) ; Standard_EXPORT Quantity_Color Color() const; Standard_EXPORT void SetLocation(const gp_Vec& aLocation) ; Standard_EXPORT gp_Vec Location() const; Standard_EXPORT void SetDirection(const gp_Vec& aDirection) ; Standard_EXPORT gp_Vec Direction() const; Standard_EXPORT void SetDropOffRate(const Standard_Real aDropOffRate) ; Standard_EXPORT Standard_Real DropOffRate() const; Standard_EXPORT void SetCutOffAngle(const Standard_Real aCutOffAngle) ; Standard_EXPORT Standard_Real CutOffAngle() const; Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream) const; protected: private: Standard_Boolean myOnOff; Standard_Real myIntensity; Quantity_Color myColor; gp_Vec myLocation; gp_Vec myDirection; Standard_Real myDropOffRate; Standard_Real myCutOffAngle; }; // other Inline functions and methods (like "C++: function call" methods) #endif