// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Vrml_Rotation_HeaderFile #define _Vrml_Rotation_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_Macro_HeaderFile #include #endif #ifndef _Vrml_SFRotation_HeaderFile #include #endif #ifndef _Standard_OStream_HeaderFile #include #endif class Vrml_SFRotation; //! defines a Rotation node of VRML specifying matrix and transform properties.
//! This node defines a 3D rotation about an arbitrary axis through the origin.
//! By default : myRotation = (0 0 1 0)
class Vrml_Rotation { public: void* operator new(size_t,void* anAddress) { return anAddress; } void* operator new(size_t size) { return Standard::Allocate(size); } void operator delete(void *anAddress) { if (anAddress) Standard::Free((Standard_Address&)anAddress); } Standard_EXPORT Vrml_Rotation(); Standard_EXPORT Vrml_Rotation(const Vrml_SFRotation& aRotation); Standard_EXPORT void SetRotation(const Vrml_SFRotation& aRotation) ; Standard_EXPORT Vrml_SFRotation Rotation() const; Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream) const; protected: private: Vrml_SFRotation myRotation; }; // other Inline functions and methods (like "C++: function call" methods) #endif