// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Vrml_PointLight_HeaderFile #define _Vrml_PointLight_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_Macro_HeaderFile #include #endif #ifndef _Standard_Boolean_HeaderFile #include #endif #ifndef _Standard_Real_HeaderFile #include #endif #ifndef _Quantity_Color_HeaderFile #include #endif #ifndef _gp_Vec_HeaderFile #include #endif #ifndef _Standard_OStream_HeaderFile #include #endif class Quantity_Color; class gp_Vec; //!defines a point light node of VRML specifying
//! properties of lights.
//! This node defines a point light source at a fixed 3D location
//! A point source illuminates equally in all directions;
//! that is omni-directional.
//! Color is written as an RGB triple.
//! Light intensity must be in the range 0.0 to 1.0, inclusive.
class Vrml_PointLight { public: void* operator new(size_t,void* anAddress) { return anAddress; } void* operator new(size_t size) { return Standard::Allocate(size); } void operator delete(void *anAddress) { if (anAddress) Standard::Free((Standard_Address&)anAddress); } Standard_EXPORT Vrml_PointLight(); Standard_EXPORT Vrml_PointLight(const Standard_Boolean aOnOff,const Standard_Real aIntensity,const Quantity_Color& aColor,const gp_Vec& aLocation); Standard_EXPORT void SetOnOff(const Standard_Boolean aOnOff) ; Standard_EXPORT Standard_Boolean OnOff() const; Standard_EXPORT void SetIntensity(const Standard_Real aIntensity) ; Standard_EXPORT Standard_Real Intensity() const; Standard_EXPORT void SetColor(const Quantity_Color& aColor) ; Standard_EXPORT Quantity_Color Color() const; Standard_EXPORT void SetLocation(const gp_Vec& aLocation) ; Standard_EXPORT gp_Vec Location() const; Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream) const; protected: private: Standard_Boolean myOnOff; Standard_Real myIntensity; Quantity_Color myColor; gp_Vec myLocation; }; // other Inline functions and methods (like "C++: function call" methods) #endif