// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Vrml_OrthographicCamera_HeaderFile #define _Vrml_OrthographicCamera_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_Macro_HeaderFile #include #endif #ifndef _gp_Vec_HeaderFile #include #endif #ifndef _Vrml_SFRotation_HeaderFile #include #endif #ifndef _Standard_Real_HeaderFile #include #endif #ifndef _Standard_OStream_HeaderFile #include #endif class gp_Vec; class Vrml_SFRotation; //! specifies a OrthographicCamera node of VRML specifying properties of cameras.
//! An orthographic camera defines a parallel projection from a viewpoint. This camera does
//! not diminish objects with distance, as a PerspectiveCamera does. The viewing volume for
//! an orthographic camera is a rectangular parallelepiped (a box).
class Vrml_OrthographicCamera { public: void* operator new(size_t,void* anAddress) { return anAddress; } void* operator new(size_t size) { return Standard::Allocate(size); } void operator delete(void *anAddress) { if (anAddress) Standard::Free((Standard_Address&)anAddress); } Standard_EXPORT Vrml_OrthographicCamera(); Standard_EXPORT Vrml_OrthographicCamera(const gp_Vec& aPosition,const Vrml_SFRotation& aOrientation,const Standard_Real aFocalDistance,const Standard_Real aHeight); Standard_EXPORT void SetPosition(const gp_Vec& aPosition) ; Standard_EXPORT gp_Vec Position() const; Standard_EXPORT void SetOrientation(const Vrml_SFRotation& aOrientation) ; Standard_EXPORT Vrml_SFRotation Orientation() const; Standard_EXPORT void SetFocalDistance(const Standard_Real aFocalDistance) ; Standard_EXPORT Standard_Real FocalDistance() const; Standard_EXPORT void SetHeight(const Standard_Real aHeight) ; Standard_EXPORT Standard_Real Height() const; Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream) const; protected: private: gp_Vec myPosition; Vrml_SFRotation myOrientation; Standard_Real myFocalDistance; Standard_Real myHeight; }; // other Inline functions and methods (like "C++: function call" methods) #endif