// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Vrml_Cylinder_HeaderFile #define _Vrml_Cylinder_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_Macro_HeaderFile #include #endif #ifndef _Vrml_CylinderParts_HeaderFile #include #endif #ifndef _Standard_Real_HeaderFile #include #endif #ifndef _Standard_OStream_HeaderFile #include #endif //! defines a Cylinder node of VRML specifying geometry shapes.
//! This node represents a simple capped cylinder centred around the y-axis.
//! By default , the cylinder is centred at (0,0,0)
//! and has size of -1 to +1 in the all three dimensions.
//! The cylinder has three parts:
//! the sides, the top (y=+1) and the bottom (y=-1)
class Vrml_Cylinder { public: void* operator new(size_t,void* anAddress) { return anAddress; } void* operator new(size_t size) { return Standard::Allocate(size); } void operator delete(void *anAddress) { if (anAddress) Standard::Free((Standard_Address&)anAddress); } Standard_EXPORT Vrml_Cylinder(const Vrml_CylinderParts aParts = Vrml_CylinderALL,const Standard_Real aRadius = 1,const Standard_Real aHeight = 2); Standard_EXPORT void SetParts(const Vrml_CylinderParts aParts) ; Standard_EXPORT Vrml_CylinderParts Parts() const; Standard_EXPORT void SetRadius(const Standard_Real aRadius) ; Standard_EXPORT Standard_Real Radius() const; Standard_EXPORT void SetHeight(const Standard_Real aHeight) ; Standard_EXPORT Standard_Real Height() const; Standard_EXPORT Standard_OStream& Print(Standard_OStream& anOStream) const; protected: private: Vrml_CylinderParts myParts; Standard_Real myRadius; Standard_Real myHeight; }; // other Inline functions and methods (like "C++: function call" methods) #endif