// File: VrmlData_UnknownNode.hxx // Created: 08.10.06 20:23:25 // Author: Alexander GRIGORIEV // Copyright: Open Cascade 2006 #ifndef VrmlData_UnknownNode_HeaderFile #define VrmlData_UnknownNode_HeaderFile #include #include /** * Definition of UnknownNode -- placeholder for node types that * are not processed now. */ class VrmlData_UnknownNode : public VrmlData_Node { public: // ---------- PUBLIC METHODS ---------- /** * Empty Constructor. */ inline VrmlData_UnknownNode () {} /** * Constructor. */ inline VrmlData_UnknownNode (const VrmlData_Scene& theScene, const char * theName = 0L, const char * theTitle= 0L) : VrmlData_Node (theScene, theName) { if (theTitle) myTitle = (Standard_CString)theTitle; } /** * Read the unknown node, till the last closing brace of it. */ Standard_EXPORT virtual VrmlData_ErrorStatus Read (VrmlData_InBuffer& theBuffer); /** * Query the title of the unknown node. */ inline const TCollection_AsciiString& GetTitle () const { return myTitle; } /** * Check if the Node is non-writeable -- always returns true. */ Standard_EXPORT virtual Standard_Boolean IsDefault () const; private: // ---------- PRIVATE FIELDS ---------- TCollection_AsciiString myTitle; public: // Declaration of CASCADE RTTI DEFINE_STANDARD_RTTI (VrmlData_UnknownNode) }; // Definition of HANDLE object using Standard_DefineHandle.hxx DEFINE_STANDARD_HANDLE (VrmlData_UnknownNode, VrmlData_Node) #endif