// File: VrmlData_TextureCoordinate.hxx // Created: 26.05.06 18:44:47 // Author: Alexander GRIGORIEV // Copyright: Open Cascade 2006 #ifndef VrmlData_TextureCoordinate_HeaderFile #define VrmlData_TextureCoordinate_HeaderFile #include class gp_XY; /** * Implementation of the node TextureCoordinate */ class VrmlData_TextureCoordinate : public VrmlData_Node { public: // ---------- PUBLIC METHODS ---------- /** * Empty constructor */ inline VrmlData_TextureCoordinate () : myPoints (0L), myLength (0) {} /** * Constructor */ inline VrmlData_TextureCoordinate (const VrmlData_Scene& theScene, const char * theName, const size_t nPoints = 0, const gp_XY * arrPoints = 0L) : VrmlData_Node (theScene, theName), myPoints (arrPoints), myLength (nPoints) {} /** * Create a data array and assign the field myArray. * @return * True if allocation was successful. */ Standard_EXPORT Standard_Boolean AllocateValues (const Standard_Size theLength); /** * Query the number of points */ inline size_t Length () { return myLength; } /** * Query the points */ inline const gp_XY * Points () { return myPoints; } /** * Set the points array */ inline void SetPoints (const size_t nPoints, const gp_XY * arrPoints) { myPoints = arrPoints; myLength = nPoints; } /** * Create a copy of this node. * If the parameter is null, a new copied node is created. Otherwise new node * is not created, but rather the given one is modified. */ Standard_EXPORT virtual Handle(VrmlData_Node) Clone (const Handle(VrmlData_Node)& theOther)const; /** * Read the Node from input stream. */ Standard_EXPORT virtual VrmlData_ErrorStatus Read (VrmlData_InBuffer& theBuffer); private: // ---------- PRIVATE FIELDS ---------- const gp_XY * myPoints; size_t myLength; public: // Declaration of CASCADE RTTI DEFINE_STANDARD_RTTI (VrmlData_TextureCoordinate) }; // Definition of HANDLE object using Standard_DefineHandle.hxx DEFINE_STANDARD_HANDLE (VrmlData_TextureCoordinate, VrmlData_Node) #endif