// File: VrmlData_Sphere.hxx // Created: 26.05.06 22:05:53 // Author: Alexander GRIGORIEV // Copyright: Open Cascade 2006 #ifndef VrmlData_Sphere_HeaderFile #define VrmlData_Sphere_HeaderFile #include /** * Implementation of the Sphere node. */ class VrmlData_Sphere : public VrmlData_Geometry { public: // ---------- PUBLIC METHODS ---------- /** * Empty constructor */ inline VrmlData_Sphere () : myRadius (1.) {} /** * Constructor */ inline VrmlData_Sphere (const VrmlData_Scene& theScene, const char * theName, const Standard_Real theRadius = 1.) : VrmlData_Geometry (theScene, theName), myRadius (theRadius) {} /** * Query the sphere radius */ inline Standard_Real Radius () const { return myRadius; } /** * Set the spere radius */ inline void SetRadius (const Standard_Real theRadius) { myRadius = theRadius; SetModified(); } /** * Query the primitive topology. This method returns a Null shape if there * is an internal error during the primitive creation (zero radius, etc.) */ Standard_EXPORT virtual const Handle(TopoDS_TShape)& TShape (); /** * Create a copy of this node. * If the parameter is null, a new copied node is created. Otherwise new node * is not created, but rather the given one is modified. */ Standard_EXPORT virtual Handle(VrmlData_Node) Clone (const Handle(VrmlData_Node)& theOther)const; /** * Fill the Node internal data from the given input stream. */ Standard_EXPORT virtual VrmlData_ErrorStatus Read (VrmlData_InBuffer& theBuffer); /** * Write the Node to output stream. */ Standard_EXPORT virtual VrmlData_ErrorStatus Write (const char * thePrefix) const; private: // ---------- PRIVATE FIELDS ---------- Standard_Real myRadius; public: // Declaration of CASCADE RTTI DEFINE_STANDARD_RTTI (VrmlData_Sphere) }; // Definition of HANDLE object using Standard_DefineHandle.hxx DEFINE_STANDARD_HANDLE (VrmlData_Sphere, VrmlData_Geometry) #endif