// File: VrmlData_ShapeNode.hxx // Created: 25.05.06 15:12:12 // Author: Alexander GRIGORIEV // Copyright: Open Cascade 2006 #ifndef VrmlData_ShapeNode_HeaderFile #define VrmlData_ShapeNode_HeaderFile #include #include /** * Implementation of the Shape node type */ class VrmlData_ShapeNode : public VrmlData_Node { public: // ---------- PUBLIC METHODS ---------- /** * Empty constructor */ inline VrmlData_ShapeNode () {} /** * Constructor */ inline VrmlData_ShapeNode (const VrmlData_Scene& theScene, const char * theName) : VrmlData_Node (theScene, theName) {} /** * Query the Appearance. */ inline const Handle(VrmlData_Appearance)& Appearance () const { return myAppearance; } /** * Query the Geometry. */ inline const Handle(VrmlData_Geometry)& Geometry () const { return myGeometry; } /** * Set the Appearance */ inline void SetAppearance (const Handle(VrmlData_Appearance)& theAppear) { myAppearance = theAppear; } /** * Set the Geometry */ inline void SetGeometry (const Handle(VrmlData_Geometry)& theGeometry) { myGeometry = theGeometry; } /** * Create a copy of this node. * If the parameter is null, a new copied node is created. Otherwise new node * is not created, but rather the given one is modified. */ Standard_EXPORT virtual Handle(VrmlData_Node) Clone (const Handle(VrmlData_Node)& theOther)const; /** * Fill the Node internal data from the given input stream. */ Standard_EXPORT virtual VrmlData_ErrorStatus Read (VrmlData_InBuffer& theBuffer); /** * Write the Node to output stream. */ Standard_EXPORT virtual VrmlData_ErrorStatus Write (const char * thePrefix) const; /** * Check if the Shape Node is writeable. */ Standard_EXPORT virtual Standard_Boolean IsDefault () const; protected: // ---------- PROTECTED METHODS ---------- private: // ---------- PRIVATE FIELDS ---------- Handle(VrmlData_Appearance) myAppearance; Handle(VrmlData_Geometry) myGeometry; public: // Declaration of CASCADE RTTI DEFINE_STANDARD_RTTI (VrmlData_ShapeNode) }; // Definition of HANDLE object using Standard_DefineHandle.hxx DEFINE_STANDARD_HANDLE (VrmlData_ShapeNode, VrmlData_Node) #endif