// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _VrmlAPI_RepresentationOfShape_HeaderFile #define _VrmlAPI_RepresentationOfShape_HeaderFile //! Identifies the representation of the shape written
//! to a VRML file. The available options are :
//! - VrmlAPI_ShadedRepresentation :
//! the shape is translated with a shaded representation.
//! - VrmlAPI_WireFrameRepresentation :
//! the shape is translated with a wireframe representation.
//! - VrmlAPI_BothRepresentation : the shape is translated
//! to VRML format with both representations : shaded and
//! wireframe. This is the default option.
enum VrmlAPI_RepresentationOfShape { VrmlAPI_ShadedRepresentation, VrmlAPI_WireFrameRepresentation, VrmlAPI_BothRepresentation }; #ifndef _Standard_PrimitiveTypes_HeaderFile #include #endif #endif