// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Voxel_Selector_HeaderFile #define _Voxel_Selector_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_Macro_HeaderFile #include #endif #ifndef _Handle_V3d_View_HeaderFile #include #endif #ifndef _Standard_Address_HeaderFile #include #endif #ifndef _Standard_Integer_HeaderFile #include #endif #ifndef _Standard_Boolean_HeaderFile #include #endif class V3d_View; class Voxel_BoolDS; class Voxel_ColorDS; class Voxel_ROctBoolDS; //! Detects voxels in the viewer 3d under the mouse cursor.
class Voxel_Selector { public: void* operator new(size_t,void* anAddress) { return anAddress; } void* operator new(size_t size) { return Standard::Allocate(size); } void operator delete(void *anAddress) { if (anAddress) Standard::Free((Standard_Address&)anAddress); } //! An empty constructor.
Standard_EXPORT Voxel_Selector(); //! A constructor of the selector,
//! which initializes the classes
//! by a view, where the user selects the voxels.
Standard_EXPORT Voxel_Selector(const Handle(V3d_View)& view); //! Initializes the selector by a view,
//! where the user selects the voxels.
Standard_EXPORT void Init(const Handle(V3d_View)& view) ; //! Defines the voxels (1bit).
Standard_EXPORT void SetVoxels(const Voxel_BoolDS& voxels) ; //! Defines the voxels (4bit).
Standard_EXPORT void SetVoxels(const Voxel_ColorDS& voxels) ; //! Defines the voxels (1bit recursive splitting).
Standard_EXPORT void SetVoxels(const Voxel_ROctBoolDS& voxels) ; //! Detects a voxel under the mouse cursor.
Standard_EXPORT Standard_Boolean Detect(const Standard_Integer winx,const Standard_Integer winy,Standard_Integer& ix,Standard_Integer& iy,Standard_Integer& iz) ; protected: private: Handle_V3d_View myView; Standard_Address myVoxels; Standard_Integer myIsBool; }; // other Inline functions and methods (like "C++: function call" methods) #endif