// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Visual3d_SetOfLight_HeaderFile #define _Visual3d_SetOfLight_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_Macro_HeaderFile #include #endif #ifndef _Visual3d_SetListOfSetOfLight_HeaderFile #include #endif #ifndef _Handle_Visual3d_Light_HeaderFile #include #endif #ifndef _Handle_Visual3d_ListNodeOfSetListOfSetOfLight_HeaderFile #include #endif #ifndef _Standard_Integer_HeaderFile #include #endif #ifndef _Standard_Boolean_HeaderFile #include #endif class Standard_NoSuchObject; class Visual3d_SetIteratorOfSetOfLight; class Visual3d_Light; class Visual3d_SetListOfSetOfLight; class Visual3d_ListNodeOfSetListOfSetOfLight; class Visual3d_ListIteratorOfSetListOfSetOfLight; class Visual3d_SetOfLight { public: void* operator new(size_t,void* anAddress) { return anAddress; } void* operator new(size_t size) { return Standard::Allocate(size); } void operator delete(void *anAddress) { if (anAddress) Standard::Free((Standard_Address&)anAddress); } Standard_EXPORT Visual3d_SetOfLight(); Standard_Integer Extent() const; Standard_Boolean IsEmpty() const; void Clear() ; Standard_EXPORT Standard_Boolean Add(const Handle(Visual3d_Light)& T) ; Standard_EXPORT Standard_Boolean Remove(const Handle(Visual3d_Light)& T) ; Standard_EXPORT void Union(const Visual3d_SetOfLight& B) ; Standard_EXPORT void Intersection(const Visual3d_SetOfLight& B) ; Standard_EXPORT void Difference(const Visual3d_SetOfLight& B) ; Standard_EXPORT Standard_Boolean Contains(const Handle(Visual3d_Light)& T) const; Standard_EXPORT Standard_Boolean IsASubset(const Visual3d_SetOfLight& S) const; Standard_EXPORT Standard_Boolean IsAProperSubset(const Visual3d_SetOfLight& S) const; friend class Visual3d_SetIteratorOfSetOfLight; protected: private: Standard_EXPORT Visual3d_SetOfLight(const Visual3d_SetOfLight& Other); Visual3d_SetListOfSetOfLight myItems; }; #define Item Handle_Visual3d_Light #define Item_hxx #define TCollection_SetList Visual3d_SetListOfSetOfLight #define TCollection_SetList_hxx #define TCollection_ListNodeOfSetList Visual3d_ListNodeOfSetListOfSetOfLight #define TCollection_ListNodeOfSetList_hxx #define TCollection_ListIteratorOfSetList Visual3d_ListIteratorOfSetListOfSetOfLight #define TCollection_ListIteratorOfSetList_hxx #define TCollection_ListNodeOfSetList Visual3d_ListNodeOfSetListOfSetOfLight #define TCollection_ListNodeOfSetList_hxx #define TCollection_ListIteratorOfSetList Visual3d_ListIteratorOfSetListOfSetOfLight #define TCollection_ListIteratorOfSetList_hxx #define TCollection_SetIterator Visual3d_SetIteratorOfSetOfLight #define TCollection_SetIterator_hxx #define Handle_TCollection_ListNodeOfSetList Handle_Visual3d_ListNodeOfSetListOfSetOfLight #define TCollection_ListNodeOfSetList_Type_() Visual3d_ListNodeOfSetListOfSetOfLight_Type_() #define Handle_TCollection_ListNodeOfSetList Handle_Visual3d_ListNodeOfSetListOfSetOfLight #define TCollection_ListNodeOfSetList_Type_() Visual3d_ListNodeOfSetListOfSetOfLight_Type_() #define TCollection_Set Visual3d_SetOfLight #define TCollection_Set_hxx #include #undef Item #undef Item_hxx #undef TCollection_SetList #undef TCollection_SetList_hxx #undef TCollection_ListNodeOfSetList #undef TCollection_ListNodeOfSetList_hxx #undef TCollection_ListIteratorOfSetList #undef TCollection_ListIteratorOfSetList_hxx #undef TCollection_ListNodeOfSetList #undef TCollection_ListNodeOfSetList_hxx #undef TCollection_ListIteratorOfSetList #undef TCollection_ListIteratorOfSetList_hxx #undef TCollection_SetIterator #undef TCollection_SetIterator_hxx #undef Handle_TCollection_ListNodeOfSetList #undef TCollection_ListNodeOfSetList_Type_ #undef Handle_TCollection_ListNodeOfSetList #undef TCollection_ListNodeOfSetList_Type_ #undef TCollection_Set #undef TCollection_Set_hxx // other Inline functions and methods (like "C++: function call" methods) #endif