// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Visual3d_SetListOfSetOfView_HeaderFile #define _Visual3d_SetListOfSetOfView_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_Macro_HeaderFile #include #endif #ifndef _Standard_Address_HeaderFile #include #endif #ifndef _Handle_Visual3d_View_HeaderFile #include #endif #ifndef _Handle_Visual3d_ListNodeOfSetListOfSetOfView_HeaderFile #include #endif #ifndef _Standard_Integer_HeaderFile #include #endif #ifndef _Standard_Boolean_HeaderFile #include #endif class Standard_NoSuchObject; class Visual3d_ListIteratorOfSetListOfSetOfView; class Visual3d_View; class Visual3d_ListNodeOfSetListOfSetOfView; class Visual3d_SetListOfSetOfView { public: void* operator new(size_t,void* anAddress) { return anAddress; } void* operator new(size_t size) { return Standard::Allocate(size); } void operator delete(void *anAddress) { if (anAddress) Standard::Free((Standard_Address&)anAddress); } Standard_EXPORT Visual3d_SetListOfSetOfView(); Standard_EXPORT void Assign(const Visual3d_SetListOfSetOfView& Other) ; void operator=(const Visual3d_SetListOfSetOfView& Other) { Assign(Other); } Standard_EXPORT Standard_Integer Extent() const; Standard_EXPORT void Clear() ; ~Visual3d_SetListOfSetOfView() { Clear(); } Standard_Boolean IsEmpty() const; Standard_EXPORT void Prepend(const Handle(Visual3d_View)& I) ; Standard_EXPORT void Prepend(const Handle(Visual3d_View)& I,Visual3d_ListIteratorOfSetListOfSetOfView& theIt) ; Standard_EXPORT void Prepend(Visual3d_SetListOfSetOfView& Other) ; Standard_EXPORT void Append(const Handle(Visual3d_View)& I) ; Standard_EXPORT void Append(const Handle(Visual3d_View)& I,Visual3d_ListIteratorOfSetListOfSetOfView& theIt) ; Standard_EXPORT void Append(Visual3d_SetListOfSetOfView& Other) ; Standard_EXPORT Handle_Visual3d_View& First() const; Standard_EXPORT Handle_Visual3d_View& Last() const; Standard_EXPORT void RemoveFirst() ; Standard_EXPORT void Remove(Visual3d_ListIteratorOfSetListOfSetOfView& It) ; Standard_EXPORT void InsertBefore(const Handle(Visual3d_View)& I,Visual3d_ListIteratorOfSetListOfSetOfView& It) ; Standard_EXPORT void InsertBefore(Visual3d_SetListOfSetOfView& Other,Visual3d_ListIteratorOfSetListOfSetOfView& It) ; Standard_EXPORT void InsertAfter(const Handle(Visual3d_View)& I,Visual3d_ListIteratorOfSetListOfSetOfView& It) ; Standard_EXPORT void InsertAfter(Visual3d_SetListOfSetOfView& Other,Visual3d_ListIteratorOfSetListOfSetOfView& It) ; friend class Visual3d_ListIteratorOfSetListOfSetOfView; protected: private: Standard_EXPORT Visual3d_SetListOfSetOfView(const Visual3d_SetListOfSetOfView& Other); Standard_Address myFirst; Standard_Address myLast; }; #define Item Handle_Visual3d_View #define Item_hxx #define TCollection_ListNode Visual3d_ListNodeOfSetListOfSetOfView #define TCollection_ListNode_hxx #define TCollection_ListIterator Visual3d_ListIteratorOfSetListOfSetOfView #define TCollection_ListIterator_hxx #define Handle_TCollection_ListNode Handle_Visual3d_ListNodeOfSetListOfSetOfView #define TCollection_ListNode_Type_() Visual3d_ListNodeOfSetListOfSetOfView_Type_() #define TCollection_List Visual3d_SetListOfSetOfView #define TCollection_List_hxx #include #undef Item #undef Item_hxx #undef TCollection_ListNode #undef TCollection_ListNode_hxx #undef TCollection_ListIterator #undef TCollection_ListIterator_hxx #undef Handle_TCollection_ListNode #undef TCollection_ListNode_Type_ #undef TCollection_List #undef TCollection_List_hxx // other Inline functions and methods (like "C++: function call" methods) #endif