// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Visual3d_SequenceOfPickPath_HeaderFile #define _Visual3d_SequenceOfPickPath_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_Macro_HeaderFile #include #endif #ifndef _TCollection_BaseSequence_HeaderFile #include #endif #ifndef _Handle_Visual3d_SequenceNodeOfSequenceOfPickPath_HeaderFile #include #endif #ifndef _Standard_Integer_HeaderFile #include #endif class Standard_NoSuchObject; class Standard_OutOfRange; class Visual3d_PickPath; class Visual3d_SequenceNodeOfSequenceOfPickPath; class Visual3d_SequenceOfPickPath : public TCollection_BaseSequence { public: void* operator new(size_t,void* anAddress) { return anAddress; } void* operator new(size_t size) { return Standard::Allocate(size); } void operator delete(void *anAddress) { if (anAddress) Standard::Free((Standard_Address&)anAddress); } Visual3d_SequenceOfPickPath(); Standard_EXPORT void Clear() ; ~Visual3d_SequenceOfPickPath() { Clear(); } Standard_EXPORT const Visual3d_SequenceOfPickPath& Assign(const Visual3d_SequenceOfPickPath& Other) ; const Visual3d_SequenceOfPickPath& operator =(const Visual3d_SequenceOfPickPath& Other) { return Assign(Other); } Standard_EXPORT void Append(const Visual3d_PickPath& T) ; void Append(Visual3d_SequenceOfPickPath& S) ; Standard_EXPORT void Prepend(const Visual3d_PickPath& T) ; void Prepend(Visual3d_SequenceOfPickPath& S) ; void InsertBefore(const Standard_Integer Index,const Visual3d_PickPath& T) ; void InsertBefore(const Standard_Integer Index,Visual3d_SequenceOfPickPath& S) ; Standard_EXPORT void InsertAfter(const Standard_Integer Index,const Visual3d_PickPath& T) ; void InsertAfter(const Standard_Integer Index,Visual3d_SequenceOfPickPath& S) ; Standard_EXPORT const Visual3d_PickPath& First() const; Standard_EXPORT const Visual3d_PickPath& Last() const; void Split(const Standard_Integer Index,Visual3d_SequenceOfPickPath& Sub) ; Standard_EXPORT const Visual3d_PickPath& Value(const Standard_Integer Index) const; const Visual3d_PickPath& operator()(const Standard_Integer Index) const { return Value(Index); } Standard_EXPORT void SetValue(const Standard_Integer Index,const Visual3d_PickPath& I) ; Standard_EXPORT Visual3d_PickPath& ChangeValue(const Standard_Integer Index) ; Visual3d_PickPath& operator()(const Standard_Integer Index) { return ChangeValue(Index); } Standard_EXPORT void Remove(const Standard_Integer Index) ; Standard_EXPORT void Remove(const Standard_Integer FromIndex,const Standard_Integer ToIndex) ; protected: private: Standard_EXPORT Visual3d_SequenceOfPickPath(const Visual3d_SequenceOfPickPath& Other); }; #define SeqItem Visual3d_PickPath #define SeqItem_hxx #define TCollection_SequenceNode Visual3d_SequenceNodeOfSequenceOfPickPath #define TCollection_SequenceNode_hxx #define Handle_TCollection_SequenceNode Handle_Visual3d_SequenceNodeOfSequenceOfPickPath #define TCollection_SequenceNode_Type_() Visual3d_SequenceNodeOfSequenceOfPickPath_Type_() #define TCollection_Sequence Visual3d_SequenceOfPickPath #define TCollection_Sequence_hxx #include #undef SeqItem #undef SeqItem_hxx #undef TCollection_SequenceNode #undef TCollection_SequenceNode_hxx #undef Handle_TCollection_SequenceNode #undef TCollection_SequenceNode_Type_ #undef TCollection_Sequence #undef TCollection_Sequence_hxx // other Inline functions and methods (like "C++: function call" methods) #endif