// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _V3d_DirectionalLight_HeaderFile #define _V3d_DirectionalLight_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_DefineHandle_HeaderFile #include #endif #ifndef _Handle_V3d_DirectionalLight_HeaderFile #include #endif #ifndef _Graphic3d_Vertex_HeaderFile #include #endif #ifndef _V3d_PositionLight_HeaderFile #include #endif #ifndef _Handle_V3d_Viewer_HeaderFile #include #endif #ifndef _V3d_TypeOfOrientation_HeaderFile #include #endif #ifndef _Quantity_NameOfColor_HeaderFile #include #endif #ifndef _Standard_Boolean_HeaderFile #include #endif #ifndef _V3d_Coordinate_HeaderFile #include #endif #ifndef _Quantity_Parameter_HeaderFile #include #endif #ifndef _Handle_V3d_View_HeaderFile #include #endif #ifndef _V3d_TypeOfRepresentation_HeaderFile #include #endif #ifndef _Handle_Graphic3d_Group_HeaderFile #include #endif class Viewer_BadValue; class V3d_Viewer; class V3d_View; class Graphic3d_Group; //! Create and modify a directional light source
//! in a viewer.
class V3d_DirectionalLight : public V3d_PositionLight { public: //! Creates a directional light source in the viewer.
Standard_EXPORT V3d_DirectionalLight(const Handle(V3d_Viewer)& VM,const V3d_TypeOfOrientation Direction = V3d_XposYposZpos,const Quantity_NameOfColor Color = Quantity_NOC_WHITE,const Standard_Boolean Headlight = Standard_False); //! Creates a directional light source in the viewer.
//! Xt,Yt,Zt : Coordinate of light source Target.
//! Xp,Yp,Zp : Coordinate of light source Position.
//! The others parameters describe before.
Standard_EXPORT V3d_DirectionalLight(const Handle(V3d_Viewer)& VM,const V3d_Coordinate Xt,const V3d_Coordinate Yt,const V3d_Coordinate Zt,const V3d_Coordinate Xp,const V3d_Coordinate Yp,const V3d_Coordinate Zp,const Quantity_NameOfColor Color = Quantity_NOC_WHITE,const Standard_Boolean Headlight = Standard_False); //! Defines the direction of the light source
//! by a predefined orientation.
Standard_EXPORT void SetDirection(const V3d_TypeOfOrientation Direction) ; //! Defines the direction of the light source by the predefined
//! vector Xm,Ym,Zm.
//! Warning: raises BadValue from Viewer if the vector is null.
Standard_EXPORT void SetDirection(const Quantity_Parameter Xm,const Quantity_Parameter Ym,const Quantity_Parameter Zm) ; //! Defines the point of light source representation.
Standard_EXPORT void SetDisplayPosition(const V3d_Coordinate X,const V3d_Coordinate Y,const V3d_Coordinate Z) ; //! Calls SetDisplayPosition method.
Standard_EXPORT virtual void SetPosition(const V3d_Coordinate Xp,const V3d_Coordinate Yp,const V3d_Coordinate Zp) ; //! Display the graphic structure of light source
//! in the choosen view. We have three type of representation
//! - SIMPLE : Only the light source is displayed.
//! - PARTIAL : The light source and the light space are
//! displayed.
//! - COMPLETE : The same representation as PARTIAL.
//! We can choose the "SAMELAST" as parameter of representation
//! In this case the graphic structure representation will be
//! the last displayed.
Standard_EXPORT void Display(const Handle(V3d_View)& aView,const V3d_TypeOfRepresentation Representation) ; //! Calls DisplayPosition method.
Standard_EXPORT virtual void Position(V3d_Coordinate& X,V3d_Coordinate& Y,V3d_Coordinate& Z) const; //! Returns the choosen position to represent the light
//! source.
Standard_EXPORT void DisplayPosition(V3d_Coordinate& X,V3d_Coordinate& Y,V3d_Coordinate& Z) const; //! Returns the Vx,Vy,Vz direction of the light source.
Standard_EXPORT void Direction(Quantity_Parameter& Vx,Quantity_Parameter& Vy,Quantity_Parameter& Vz) const; DEFINE_STANDARD_RTTI(V3d_DirectionalLight) protected: private: //! Defines the representation of the directional light source.
Standard_EXPORT void Symbol(const Handle(Graphic3d_Group)& gsymbol,const Handle(V3d_View)& aView) const; Graphic3d_Vertex MyDisplayPosition; }; // other Inline functions and methods (like "C++: function call" methods) #endif