// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _StlMesh_MeshTriangle_HeaderFile #define _StlMesh_MeshTriangle_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_DefineHandle_HeaderFile #include #endif #ifndef _Handle_StlMesh_MeshTriangle_HeaderFile #include #endif #ifndef _Standard_Integer_HeaderFile #include #endif #ifndef _Standard_Real_HeaderFile #include #endif #ifndef _MMgt_TShared_HeaderFile #include #endif class Standard_NegativeValue; //! A mesh triangle is defined with
//! three geometric vertices and an orientation
//!
class StlMesh_MeshTriangle : public MMgt_TShared { public: //! empty constructor
Standard_EXPORT StlMesh_MeshTriangle(); //! create a triangle defined with the indexes of its three vertices
//! and its orientation
//! Raised if V1, V2 or V3 is lower than zero
Standard_EXPORT StlMesh_MeshTriangle(const Standard_Integer V1,const Standard_Integer V2,const Standard_Integer V3,const Standard_Real Xn,const Standard_Real Yn,const Standard_Real Zn); //! get indexes of the three vertices (V1,V2,V3) and the orientation
Standard_EXPORT void GetVertexAndOrientation(Standard_Integer& V1,Standard_Integer& V2,Standard_Integer& V3,Standard_Real& Xn,Standard_Real& Yn,Standard_Real& Zn) const; //! set indexes of the three vertices (V1,V2,V3) and the orientation
//! Raised if V1, V2 or V3 is lower than zero
Standard_EXPORT void SetVertexAndOrientation(const Standard_Integer V1,const Standard_Integer V2,const Standard_Integer V3,const Standard_Real Xn,const Standard_Real Yn,const Standard_Real Zn) ; //! get indexes of the three vertices (V1,V2,V3)
Standard_EXPORT void GetVertex(Standard_Integer& V1,Standard_Integer& V2,Standard_Integer& V3) const; //! set indexes of the three vertices (V1,V2,V3)
//! Raised if V1, V2 or V3 is lower than zero
Standard_EXPORT void SetVertex(const Standard_Integer V1,const Standard_Integer V2,const Standard_Integer V3) ; DEFINE_STANDARD_RTTI(StlMesh_MeshTriangle) protected: private: Standard_Integer MyV1; Standard_Integer MyV2; Standard_Integer MyV3; Standard_Real MyXn; Standard_Real MyYn; Standard_Real MyZn; }; // other Inline functions and methods (like "C++: function call" methods) #endif