// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _StepFEA_CurveElementIntervalLinearlyVarying_HeaderFile #define _StepFEA_CurveElementIntervalLinearlyVarying_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_DefineHandle_HeaderFile #include #endif #ifndef _Handle_StepFEA_CurveElementIntervalLinearlyVarying_HeaderFile #include #endif #ifndef _Handle_StepElement_HArray1OfCurveElementSectionDefinition_HeaderFile #include #endif #ifndef _StepFEA_CurveElementInterval_HeaderFile #include #endif #ifndef _Handle_StepFEA_CurveElementLocation_HeaderFile #include #endif #ifndef _Handle_StepBasic_EulerAngles_HeaderFile #include #endif class StepElement_HArray1OfCurveElementSectionDefinition; class StepFEA_CurveElementLocation; class StepBasic_EulerAngles; //! Representation of STEP entity CurveElementIntervalLinearlyVarying
class StepFEA_CurveElementIntervalLinearlyVarying : public StepFEA_CurveElementInterval { public: //! Empty constructor
Standard_EXPORT StepFEA_CurveElementIntervalLinearlyVarying(); //! Initialize all fields (own and inherited)
Standard_EXPORT void Init(const Handle(StepFEA_CurveElementLocation)& aCurveElementInterval_FinishPosition,const Handle(StepBasic_EulerAngles)& aCurveElementInterval_EuAngles,const Handle(StepElement_HArray1OfCurveElementSectionDefinition)& aSections) ; //! Returns field Sections
Standard_EXPORT Handle_StepElement_HArray1OfCurveElementSectionDefinition Sections() const; //! Set field Sections
Standard_EXPORT void SetSections(const Handle(StepElement_HArray1OfCurveElementSectionDefinition)& Sections) ; DEFINE_STANDARD_RTTI(StepFEA_CurveElementIntervalLinearlyVarying) protected: private: Handle_StepElement_HArray1OfCurveElementSectionDefinition theSections; }; // other Inline functions and methods (like "C++: function call" methods) #endif