// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _Select3D_SensitiveGroup_HeaderFile #define _Select3D_SensitiveGroup_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_DefineHandle_HeaderFile #include #endif #ifndef _Handle_Select3D_SensitiveGroup_HeaderFile #include #endif #ifndef _Select3D_ListOfSensitive_HeaderFile #include #endif #ifndef _Standard_Boolean_HeaderFile #include #endif #ifndef _Standard_Integer_HeaderFile #include #endif #ifndef _Standard_ShortReal_HeaderFile #include #endif #ifndef _Select3D_SensitiveEntity_HeaderFile #include #endif #ifndef _Handle_SelectBasics_EntityOwner_HeaderFile #include #endif #ifndef _Handle_Select3D_SensitiveEntity_HeaderFile #include #endif #ifndef _Handle_Select3D_Projector_HeaderFile #include #endif #ifndef _Standard_Real_HeaderFile #include #endif class SelectBasics_EntityOwner; class Select3D_ListOfSensitive; class Select3D_SensitiveEntity; class Select3D_Projector; class SelectBasics_ListOfBox2d; class TopLoc_Location; class TColgp_Array1OfPnt2d; class Bnd_Box2d; class gp_Lin; //! A framework to define selection of a sensitive group
//! by a sensitive entity which is a set of 3D sensitive entities.
//! Remark: 2 modes are possible for rectangle selection
//! the group is considered selected
//! 1) when all the entities inside are selected in the rectangle
//! 2) only one entity inside is selected by the rectangle
//! By default the "Match All entities" mode is set.
class Select3D_SensitiveGroup : public Select3D_SensitiveEntity { public: //! Constructs an empty sensitive group object.
//! This is a set of sensitive 3D entities. The sensitive
//! entities will be defined using the function Add to fill
//! the entity owner OwnerId. If MatchAll is false, nothing can be added.
Standard_EXPORT Select3D_SensitiveGroup(const Handle(SelectBasics_EntityOwner)& OwnerId,const Standard_Boolean MatchAll = Standard_True); //! Constructs a sensitive group object defined by the list
//! TheList and the entity owner OwnerId. If MatchAll is false, nothing is done.
Standard_EXPORT Select3D_SensitiveGroup(const Handle(SelectBasics_EntityOwner)& OwnerId,Select3D_ListOfSensitive& TheList,const Standard_Boolean MatchAll = Standard_True); //! Adds the list of sensitive entities LL to the empty
//! sensitive group object created at construction time.
Standard_EXPORT void Add(Select3D_ListOfSensitive& LL) ; //! Adds the sensitive entity aSensitive to the non-empty
//! sensitive group object created at construction time.
Standard_EXPORT void Add(const Handle(Select3D_SensitiveEntity)& aSensitive) ; Standard_EXPORT void Remove(const Handle(Select3D_SensitiveEntity)& aSensitive) ; //! Removes all sensitive entities from the list used at the
//! time of construction, or added using the function Add.
Standard_EXPORT void Clear() ; //! Returns true if the sensitive entity aSensitive is in
//! the list used at the time of construction, or added using the function Add.
Standard_EXPORT Standard_Boolean IsIn(const Handle(Select3D_SensitiveEntity)& aSensitive) const; //! Sets the requirement that all sensitive entities in the
//! list used at the time of construction, or added using
//! the function Add must be matched.
void Set(const Standard_Boolean MustMatchAllEntities) ; //! Returns true if all sensitive entities in the list used
//! at the time of construction, or added using the function Add must be matched.
Standard_Boolean MustMatchAll() const; //! projection of the sensitive primitive in order to
//! get 2D boxes for the Sort Algorithm
Standard_EXPORT void Project(const Handle(Select3D_Projector)& aProjector) ; //! gives the 2D boxes which represent the segment in the
//! selection process...
Standard_EXPORT void Areas(SelectBasics_ListOfBox2d& boxes) ; Standard_EXPORT Standard_Integer MaxBoxes() const; Standard_EXPORT Handle_Select3D_SensitiveEntity GetConnected(const TopLoc_Location& aLocation) ; //! propagation of location on all the sensitive inside...
Standard_EXPORT void SetLocation(const TopLoc_Location& aLoc) ; //! propagation of location on all the sensitive inside...
Standard_EXPORT void ResetLocation() ; //! projection of the sensitive primitive in order to
//! get 2D boxes for the Sort Algorithm
Standard_EXPORT Standard_Boolean Matches(const Standard_Real X,const Standard_Real Y,const Standard_Real aTol,Standard_Real& DMin) ; Standard_EXPORT Standard_Boolean Matches(const Standard_Real XMin,const Standard_Real YMin,const Standard_Real XMax,const Standard_Real YMax,const Standard_Real aTol) ; Standard_EXPORT virtual Standard_Boolean Matches(const TColgp_Array1OfPnt2d& Polyline,const Bnd_Box2d& aBox,const Standard_Real aTol) ; //! returns the depth of the touched entity
Standard_EXPORT Standard_Real ComputeDepth(const gp_Lin& EyeLine) const; Standard_EXPORT virtual void SetLastPrj(const Handle(Select3D_Projector)& aPrj) ; //! Gets group content
const Select3D_ListOfSensitive& GetEntities() const; DEFINE_STANDARD_RTTI(Select3D_SensitiveGroup) protected: private: Select3D_ListOfSensitive myList; Standard_Boolean myMustMatchAll; Standard_Integer myLastRank; Standard_ShortReal myLastTol; Standard_ShortReal myX; Standard_ShortReal myY; }; #include // other Inline functions and methods (like "C++: function call" methods) #endif