// This file is generated by WOK (CPPExt). // Please do not edit this file; modify original file instead. // The copyright and license terms as defined for the original file apply to // this header file considered to be the "object code" form of the original source. #ifndef _SWDRAW_ToVRML_HeaderFile #define _SWDRAW_ToVRML_HeaderFile #ifndef _Standard_HeaderFile #include #endif #ifndef _Standard_Macro_HeaderFile #include #endif #ifndef _Standard_Real_HeaderFile #include #endif #ifndef _TCollection_AsciiString_HeaderFile #include #endif #ifndef _Standard_Boolean_HeaderFile #include #endif #ifndef _Standard_CString_HeaderFile #include #endif class TCollection_AsciiString; class TopoDS_Shape; //! Writes a Shape to a File in VRML Format
class SWDRAW_ToVRML { public: void* operator new(size_t,void* anAddress) { return anAddress; } void* operator new(size_t size) { return Standard::Allocate(size); } void operator delete(void *anAddress) { if (anAddress) Standard::Free((Standard_Address&)anAddress); } Standard_EXPORT SWDRAW_ToVRML(); Standard_EXPORT Standard_Real& EmissiveColorRed() ; Standard_EXPORT Standard_Real& EmissiveColorGreen() ; Standard_EXPORT Standard_Real& EmissiveColorBlue() ; Standard_EXPORT Standard_Real& DiffuseColorRed() ; Standard_EXPORT Standard_Real& DiffuseColorGreen() ; Standard_EXPORT Standard_Real& DiffuseColorBlue() ; Standard_EXPORT Standard_Real& Transparency() ; Standard_EXPORT Standard_Real& AmbientIntensity() ; Standard_EXPORT Standard_Real& SpecularColorRed() ; Standard_EXPORT Standard_Real& SpecularColorGreen() ; Standard_EXPORT Standard_Real& SpecularColorBlue() ; Standard_EXPORT Standard_Real& Shininess() ; Standard_EXPORT TCollection_AsciiString& Texture() ; Standard_EXPORT Standard_Real& CreaseAngle() ; Standard_EXPORT Standard_Real& Deflection() ; //! conversion of a Shape into VRML format for 3d visualisation
Standard_EXPORT Standard_Boolean Write(const TopoDS_Shape& shape,const Standard_CString filename) const; protected: private: Standard_Real myEmissiveColorRed; Standard_Real myEmissiveColorGreen; Standard_Real myEmissiveColorBlue; Standard_Real myDiffuseColorRed; Standard_Real myDiffuseColorGreen; Standard_Real myDiffuseColorBlue; Standard_Real myTransparency; Standard_Real myAmbientIntensity; Standard_Real mySpecularColorRed; Standard_Real mySpecularColorGreen; Standard_Real mySpecularColorBlue; Standard_Real myShininess; TCollection_AsciiString myTexture; Standard_Real myCreaseAngle; Standard_Real myDeflection; }; // other Inline functions and methods (like "C++: function call" methods) #endif